Competitive Information for Sudowoodo [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Sudowoodo sudowoodo
Base Stats for Sudowoodo

Rock


Evolutions / Family:
Sudowoodo

Weakness Chart for Rock-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
0.5x
0.5x
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
0.5x
  
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SudowoodoVisit Serebii's Pokedex for location, breeding, and other game details about SudowoodoVisit Bulbapedia for more information about Sudowoodo

Movesets for Singles


What is a good competitive moveset for Sudowoodo? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Sudowoodo is an astounding Rock-typed Pokemon. Sudowoodo is a super common Pokemon to see in Generation 2. There were no known abilities back in the Gold/Silver Pokemon games. Sudowoodo is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks.


Species: Sudowoodo
Item: Life Orb / Focus Sash
Moveset:
- Return / Strength
- Rock Slide / Rock Throw
- Earthquake
- Low Kick

Physical Sweeper Sudowoodo (Retro)

Sudowoodo is a remarkable Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Sudowoodo from being one-shotted and allowing it to atleast use a crucial move when brought out.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical 80-base power Normal-type move that deals a mighty amount of damage.
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the target).
Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage.
Earthquake is a physical 100-base power Ground-type move (power doubles on dig).
Low Kick is a physical 50-base power Fighting-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Sudowoodo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Power doubles on Dig.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Low Kick
50
90%
20
30% chance to flinch the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the target.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Self-Destruct
200
100%
5
The user faints.
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Sudowoodo can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Sudowoodo

Create a build


Have an idea in mind for Sudowoodo that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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