Competitive Information for Sudowoodo [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Sudowoodo sudowoodo
Base Stats for Sudowoodo

Rock

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
Rock HeadRock Head: This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
,
RattledRattled: Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.


Evolutions / Family:
Bonsly
Sudowoodo

Weakness Chart for Rock-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
  
0.5x
0.5x
  
  
2x
2x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Sudowoodo? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Sudowoodo in Pokemon Sword/Shield:

DragapultPrimarinaDurantTogekissCoalossalDusclopsHydreigonIndeedee-FTorkoalVileplume


Sudowoodo is a phenomenal Rock-typed Pokemon. Sudowoodo are common Pokemon to see in the SS metagame. Sudowoodo is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks.


Species: Sudowoodo
Item: Iron Ball / Assault Vest
Ability: Sturdy
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpA
Moveset:
- Self-Destruct
- Wood Hammer
- Copycat
- Counter / Brick Break

Physical Tank Sudowoodo (Popular/Trending)

Sudowoodo is a phenomenal Physical Tank. It's goal is to take a great amount of physical hits while dealing some decent damage. Iron Ball will halve the user's speed and are generally not recommended unless being used with Trick Room. With Sturdy, if Sudowoodo is at full hp it survives one hit with at least 1 hp. immune to ohko.

Self-Destruct is a physical 200-base power Normal-type move (hits adjacent pokemon. your Sudowoodo faints).
Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
Copycat is a status move (uses the last move used in the battle).
Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).



Species: Sudowoodo
Item: Leftovers / Life Orb
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 172 Hp / 252 Atk / 84 SpD
Moveset:
- Wood Hammer / Foul Play
- Hammer Arm / Thunder Punch
- Rock Slide / Rock Tomb
- Earthquake / Stomping Tantrum

Physical Sweeper Sudowoodo (Rattled)

Sudowoodo is a pretty decent Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Sudowoodo last longer regaining it's life every turn. Life Orb boosts the power of Sudowoodo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, speed is raised 1 stage if hit by a bug- dark- or ghost-type attack or intimidated. Hammer Arm or Thunder Punch are added to provide additional threat coverage.

Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Sudowoodo's speed by 1 stage).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Sudowoodo's last move failed).


Movesets for Doubles


What is a good doubles moveset for Sudowoodo? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Sudowoodo in Pokemon Sword/Shield:

DragapultPrimarinaDurantTogekissCoalossalDusclopsHydreigonIndeedee-FTorkoalVileplume


Species: Sudowoodo
Item: Leftovers / Life Orb
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 172 Hp / 252 Atk / 84 SpD
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Bulldoze
- Hammer Arm / Double-Edge
- Wood Hammer / Foul Play

Doubles Physical Sweeper Sudowoodo (Rattled)

Sudowoodo is a pretty decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Sudowoodo last longer regaining it's it's vitality every turn. Life Orb boosts the power of Sudowoodo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, speed is raised 1 stage if hit by a bug- dark- or ghost-type attack or intimidated. Hammer Arm was added to provide additional threat coverage.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Sudowoodo's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).


Movepool


Wondering what moves can Sudowoodo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Meteor Beam
120
90%
10
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Body Press
80
100%
10
Uses user's Def stat as Atk in damage calculation.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Head Smash
150
80%
5
Has 1/2 recoil.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Slam
80
75%
20
No additional effect.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wood Hammer
120
100%
15
Has 33% recoil.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Copycat
--
--
20
Uses the last move used in the battle.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Harden
--
--
30
Raises the user's Defense by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Role Play
--
--
10
User replaces its Ability with the target's.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Tearful Look
--
--
20
Lowers the target's Attack and Sp. Atk by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Sudowoodo can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Sudowoodo

Create a build


Have an idea in mind for Sudowoodo that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Visit Smogon's Pokedex for more competitive movesets for SudowoodoVisit Serebii's Pokedex for location, breeding, and other game details about SudowoodoVisit Bulbapedia for more information about Sudowoodo