Competitive Information for Grimer [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Grimer grimer
Base Stats for Grimer

Poison


Evolutions / Family:
Grimer
Muk

Weakness Chart for Poison-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Water
2x
  
  
0.5x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GrimerVisit Serebii's Pokedex for location, breeding, and other game details about GrimerVisit Bulbapedia for more information about GrimerVisit Pikalytics for competitive usage stats on Grimer

Movesets for Singles


What is a good competitive moveset for Grimer? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Grimer is a sensational Poison-typed Pokemon. Grimer is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Grimer is weak to Bug, Ground, and Psychic-typed attacks.


Species: Grimer
Moveset:
- Sludge
- Body Slam / Pound
- Acid Armor
- Toxic

Physical Sweeper Grimer (Retro)

Grimer is a marvelous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. From the original 151, few Pokemon could compare to Grimer at the start of the Pokemon metagame. Previously before Generation IV, a move's damage category was determined by its type.

Sludge is a physical STAB-boosted 65-base power Poison-type move (40% chance to poison the target).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Pound is a physical 40-base power Normal-type move that deals damage.
Acid Armor is a status move (raises your Grimer's defense by 2 stages).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Grimer learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Fire Blast
120
85%
5
30% chance to burn the target.
Mega Drain
40
100%
10
User recovers 50% of the damage dealt.
Thunder
120
70%
10
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Explosion
170
100%
5
The user faints.
Pound
40
100%
35
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Self-Destruct
130
100%
5
The user faints.
Sludge
65
100%
20
40% chance to poison the target.
Acid Armor
--
--
40
Raises the user's Defense by 2.
Disable
--
55%
20
For 0-7 turns, disables one of the target's moves.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Harden
--
--
30
Raises the user's Defense by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Minimize
--
--
20
Raises the user's evasiveness by 1.
Poison Gas
--
55%
40
Poisons the target.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Grimer can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Grimer

Create a build


Have an idea in mind for Grimer that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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