Competitive Information for Wigglytuff [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Wigglytuff wigglytuff
Base Stats for Wigglytuff

Normal


Evolutions / Family:
Jigglypuff
Wigglytuff

Weakness Chart for Normal-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Water
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WigglytuffVisit Serebii's Pokedex for location, breeding, and other game details about WigglytuffVisit Bulbapedia for more information about WigglytuffVisit Pikalytics for competitive usage stats on Wigglytuff

Movesets for Singles


What is a good competitive moveset for Wigglytuff? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Wigglytuff is a spectacular Normal-typed Pokemon. Wigglytuff is a pretty usual Pokemon to see in Generation 1. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Wigglytuff's only type-related weakness is Fighting.


Species: Wigglytuff
Moveset:
- Hyper Beam / Double-Edge
- Seismic Toss / Counter
- Defense Curl
- Thunder Wave

Physical Sweeper Wigglytuff (Retro)

Wigglytuff is pretty popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Out of the original 151, Wigglytuff was quite something to try to play with in the first generation meta. Don't forget before Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical STAB-boosted 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical STAB-boosted 100-base power Normal-type move (has 1/4 recoil).
Seismic Toss is a physical 1-base power Fighting-type move (damage = Wigglytuff's level. can hit ghost types).
Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Defense Curl is a status move (raises your Wigglytuff's defense by 1 stage).
Thunder Wave is a status move (paralyzes the target).



Movepool


Wondering what moves can Wigglytuff learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
90%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
33% chance to lower the target's Speed by 1.
Fire Blast
120
85%
5
30% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Psychic
90
100%
10
33% chance to lower the target's Special by 1.
Psywave
??
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2.
Thunder
120
70%
10
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
100
100%
15
Has 1/4 recoil.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Pound
40
100%
35
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Tri Attack
80
100%
10
No additional effect.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Disable
--
55%
20
For 0-7 turns, disables one of the target's moves.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sing
--
55%
15
Causes the target to fall asleep.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Wigglytuff can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Wigglytuff

Create a build


Have an idea in mind for Wigglytuff that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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