Competitive Information for Deoxys (defense) [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Deoxys-defense deoxys-defense
Base Stats for Deoxys-Defense

Psychic

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Deoxys

Weakness Chart for Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
  
0.5x
  
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Deoxys-defenseVisit Serebii's Pokedex for location, breeding, and other game details about Deoxys-defenseVisit Bulbapedia for more information about Deoxys-defense

Movesets for Singles


What is a good competitive moveset for Deoxys-defense? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Deoxys is popular Psychic-typed Pokemon. It's common to find yourself dealing with Deoxys when battling in the 3rd generation meta. Deoxys is weak to Bug, Dark, and Ghost-typed attacks.


Species: Deoxys-Defense
Item: Life Orb / White Herb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower / Brick Break
- Double-Edge / Return
- Shadow Ball
- Rock Slide

Physical Sweeper Deoxys-Defense (Pressure)

Deoxys is a legendary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Deoxys's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Deoxys is the target of a move that move loses one additional pp.

Superpower is a physical 120-base power Fighting-type move (lowers your Deoxys's attack and defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Deoxys-Defense
Item: Life Orb / White Herb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psycho Boost / Psychic
- Ice Beam
- Thunderbolt
- Fire Punch

Special Sweeper Deoxys-Defense (Pressure)

Deoxys is a legendary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Deoxys's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Deoxys is the target of a move that move loses one additional pp.

Psycho Boost is a special STAB-boosted 140-base power Psychic-type move (lowers your Deoxys's special attack by 2 stages).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Deoxys-defense? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Deoxys-Defense
Item: Life Orb / White Herb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Double-Edge / Return
- Superpower
- Shadow Ball

Doubles Physical Sweeper Deoxys-Defense (Pressure)

Deoxys is a legendary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Deoxys's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Deoxys is the target of a move that move loses one additional pp.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Superpower is a physical 120-base power Fighting-type move (lowers your Deoxys's attack and defense by 1 stage).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Deoxys-Defense
Item: Life Orb / White Herb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psycho Boost / Psychic
- Icy Wind / Ice Beam
- Thunderbolt
- Fire Punch

Doubles Special Sweeper Deoxys-Defense (Pressure)

Deoxys is a legendary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Deoxys's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Deoxys is the target of a move that move loses one additional pp.

Psycho Boost is a special STAB-boosted 140-base power Psychic-type move (lowers your Deoxys's special attack by 2 stages).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Deoxys-defense learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Punch
75
100%
15
10% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psycho Boost
140
90%
5
Lowers the user's Sp. Atk by 2.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Extreme Speed
80
100%
5
Usually goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Wrap
15
85%
20
Traps and damages the target for 2-5 turns.
Agility
--
--
30
Raises the user's Speed by 2.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
20
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Deoxys-defense can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Deoxys-defense

Create a build


Have an idea in mind for Deoxys-defense that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.