Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
Competitive Information for Geodude [Ruby/Sapphire]
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Weakness Chart for Rock/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0x
2x
0.5x
0.5x
4x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
0.5x
0.25x
0.5x
2x
4x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Geodude? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Geodude, a fabulous Pokémon ready to dominate with its Rock and Ground typing! Geodude is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Fighting, Grass, Ground, Ice, Steel, and Water-typed attacks. Discover Geodude's movesets below and unleash its potential in battles!
Species: Geodude Item: Shell Bell / Choice Band Ability: Rock Head Nature: Adamant (+Atk, -SpA) EVs: 64 Hp / 252 Atk / 192 SpD Moveset: - Earthquake / Dig - Double-Edge / Return - Rock Slide / Rock Throw - Brick Break / Seismic Toss
Physical Sweeper Geodude (Rock Head)
Geodude thrives as a terrific Physical Sweeper perfect for single battles. This moveset attempts to overwhelm foes with destructive physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle and crash damage.
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig). ◆ Dig is a physical STAB-boosted 60-base power Ground-type move (digs underground turn 1, strikes turn 2). ◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil). ◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch). ◆ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage. ◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune). ◆ Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Geodude's level).
No additional EV spread were found for this set at this time.Array
(
)
Link (click to copy):
https://hohoushome.com/b/caa4a
Movesets for Doubles
Need a strong doubles moveset for Geodude? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Species: Geodude Item: Shell Bell / Choice Band Ability: Rock Head Nature: Adamant (+Atk, -SpA) EVs: 64 Hp / 252 Atk / 192 SpD Moveset: - Earthquake / Dig - Rock Slide / Rock Throw - Double-Edge / Return - Brick Break / Seismic Toss
Doubles Physical Sweeper Geodude (Rock Head)
Geodude excels as an extraordinary Physical Sweeper during double battles. This technique aims to take down the opponent's team with forceful physical moves. Years before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Geodude's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Geodude recover from the recoil damage it may take from Double-Edge. With Rock Head, Geodude does not take recoil damage besides struggle and crash damage.
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig). ◆ Dig is a physical STAB-boosted 60-base power Ground-type move (digs underground turn 1, strikes turn 2). ◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch). ◆ Rock Throw is a physical STAB-boosted 50-base power Rock-type move that deals damage. ◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil). ◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune). ◆ Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Geodude's level).
No additional EV spread were found for this set at this time.Array
(
)
Link (click to copy):
https://hohoushome.com/b/daa4a
Movepool
Want to know what moves Geodude can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Geodude.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
|
Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Geodude can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Geodude
Moves: Defense curl + Rollout
Moves: Rest + Sleep talk
Moves: Rest + Snore
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Item: Blunder Policy + Move: Dynamic Punch
Moves with Priority: Endure, Protect
Moves that Break Screens: Brick Break
Moves that inflict status: Toxic
Moves that boost Geodude's stats
Defense Curl
Most notable and possible best moves for Geodude
Earthquake
Protect
Rest
Toxic
Common Effort Values for Geodude in Ruby and Sapphire
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Geodude. Top rated Geodude Ruby/Sapphire movesets. You can find Geodude builds Ruby/Sapphire. Geodude movesets Ruby/Sapphire are listed here. VGC Geodude Competitive Movesets can be found here. Find various EV spreads, find the best nature for Geodude in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for Graveler evolution