Competitive Information for Gulpin [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Gulpin gulpin
Base Stats for Gulpin

Poison

Abilities:
Sticky HoldSticky Hold: This Pokemon cannot lose its held item due to another Pokemon's attack.
,
Liquid OozeLiquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.


Evolutions / Family:
Gulpin
Swalot

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.5x
  
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
0.5x
2x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GulpinVisit Serebii's Pokedex for location, breeding, and other game details about GulpinVisit Bulbapedia for more information about Gulpin

Movesets for Singles


What is a good competitive moveset for Gulpin? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Gulpin is a spectacular Poison-typed Pokemon. Gulpin is not a Pokemon anyone usually expects sees on the battlefield. Gulpin's only type-related weaknesses are Ground and Psychic.


Species: Gulpin
Item: Eviolite / Life Orb
Ability: Liquid Ooze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sludge Bomb / Sludge
- Double-Edge / Return
- Shadow Ball
- Rollout

Physical Sweeper Gulpin (Liquid Ooze)

Gulpin is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Previously before Generation IV, a move's damage category was determined by its type. Gulpin is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Gulpin from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gulpin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Liquid Ooze, Gulpin damages those draining hp from it for as much as they would heal.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Sludge is a physical STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Gulpin
Item: Eviolite / Life Orb
Ability: Liquid Ooze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Ice Punch
- Fire Punch
- Thunder Punch
- Solar Beam

Special Sweeper Gulpin (Liquid Ooze)

Gulpin is a remarkable Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. In the old days prior to Generation IV, a move's damage category was determined by its type. Gulpin is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Gulpin from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gulpin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Liquid Ooze, Gulpin damages those draining hp from it for as much as they would heal.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movesets for Doubles


What is a good doubles moveset for Gulpin? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Gulpin
Item: Eviolite / Life Orb
Ability: Liquid Ooze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sludge Bomb / Sludge
- Double-Edge / Return
- Shadow Ball
- Rollout

Doubles Physical Sweeper Gulpin (Liquid Ooze)

Gulpin is a spectacular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Remember before Generation IV, a move's damage category was determined by its type. Gulpin is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Gulpin from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gulpin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Liquid Ooze, Gulpin damages those draining hp from it for as much as they would heal.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Sludge is a physical STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Gulpin
Item: Eviolite / Life Orb
Ability: Liquid Ooze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Ice Punch
- Fire Punch
- Thunder Punch
- Solar Beam

Doubles Special Sweeper Gulpin (Liquid Ooze)

Gulpin is an awesome Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type. Gulpin is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Gulpin from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gulpin's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Liquid Ooze, Gulpin damages those draining hp from it for as much as they would heal.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movepool


Wondering what moves can Gulpin learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Punch
75
100%
15
10% chance to burn the target.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pound
40
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge
65
100%
20
30% chance to poison the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Strength
80
100%
15
No additional effect.
Acid Armor
--
--
40
Raises the user's Defense by 2.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Poison Gas
--
55%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Stockpile
--
--
10
Raises user's Stockpile count by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
85%
10
Badly poisons the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Gulpin can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Gulpin

Create a build


Have an idea in mind for Gulpin that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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