Competitive Information for Gulpin [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Gulpin gulpin
Base Stats for Gulpin

Poison

Abilities:
Sticky HoldSticky Hold: This Pokemon cannot lose its held item due to another Pokemon's attack.
,
Liquid OozeLiquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.
,
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.


Evolutions / Family:
Gulpin
Swalot

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
  
0.5x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GulpinVisit Serebii's Pokedex for location, breeding, and other game details about GulpinVisit Bulbapedia for more information about Gulpin

Movesets for Singles


What is a good competitive moveset for Gulpin? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Gulpin is a wonderful Poison-typed Pokemon. Gulpin is not a Pokemon anyone usually expects sees on the battlefield. Gulpin's only type-related weaknesses are Ground and Psychic.


Species: Gulpin
Item: Eviolite / Life Orb
Ability: Gluttony
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb
- Fire Punch
- Ice Punch

Physical Sweeper Gulpin (Gluttony)

Gulpin is an outstanding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Gulpin is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Gulpin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gluttony, when Gulpin has 1/2 or less of its maximum hp it uses certain berries early.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical 80-base power Grass-type move that deals a nice amount of damage.
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Gulpin
Item: Eviolite / Life Orb
Ability: Gluttony
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Belch / Sludge Wave
- Ice Beam
- Shadow Ball
- Giga Drain

Special Sweeper Gulpin (Gluttony)

Gulpin is an interesting Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Gulpin is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Gulpin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gluttony, when Gulpin has 1/2 or less of its maximum hp it uses certain berries early.

Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Gulpin eats a berry).
Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 75-base power Grass-type move (Gulpin recovers 50% of the damage dealt).



Movesets for Doubles


What is a good doubles moveset for Gulpin? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Gulpin
Item: Eviolite / Life Orb
Ability: Gluttony
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb
- Fire Punch
- Ice Punch

Doubles Physical Sweeper Gulpin (Gluttony)

Gulpin is a wonderful Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Gulpin is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Gulpin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gluttony, when Gulpin has 1/2 or less of its maximum hp it uses certain berries early.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical 80-base power Grass-type move that deals a great amount of damage.
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Gulpin
Item: Eviolite / Life Orb
Ability: Gluttony
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Belch
- Ice Beam
- Shadow Ball
- Giga Drain

Doubles Special Sweeper Gulpin (Gluttony)

Gulpin is a marvelous Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Gulpin is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Gulpin from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gluttony, when Gulpin has 1/2 or less of its maximum hp it uses certain berries early.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Gulpin eats a berry).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 75-base power Grass-type move (Gulpin recovers 50% of the damage dealt).



Movepool


Wondering what moves can Gulpin learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Ice Beam
90
100%
10
10% chance to freeze the target.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge
65
100%
20
30% chance to poison the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Water Pulse
60
100%
20
20% chance to confuse the target.
Wring Out
--
100%
5
More power the more HP the target has left.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gunk Shot
120
80%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Strength
80
100%
15
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Poison Gas
--
90%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Gulpin can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Gulpin

Create a build


Have an idea in mind for Gulpin that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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