Competitive Information for Kingler [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Kingler kingler
Base Stats for Kingler

Water

Abilities:
Hyper CutterHyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
,
Shell ArmorShell Armor: This Pokemon cannot be struck by a critical hit.


Evolutions / Family:
Krabby
Kingler

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KinglerVisit Serebii's Pokedex for location, breeding, and other game details about KinglerVisit Bulbapedia for more information about Kingler

Movesets for Singles


What is a good competitive moveset for Kingler? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Kingler is a phenomenal Water-typed Pokemon. It's not-uncommon to find yourself dealing with Kingler when battling in the 3rd generation meta. Kingler's only type-related weaknesses are Electric and Grass.


Species: Kingler
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Mud Shot / Dig
- Metal Claw
- Rock Smash

Physical Sweeper Kingler (Hyper Cutter)

Kingler is a sensational Physical Sweeper. It's meant to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Kingler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hyper Cutter, prevents other pokemon from lowering Kingler's attack stat stage.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Mud Shot is a physical 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Metal Claw is a physical 50-base power Steel-type move (10% chance to raise your Kingler's attack by 1 stage).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Kingler? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Kingler
Item: Life Orb / Focus Sash
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Mud Shot / Dig
- Metal Claw
- Rock Smash

Doubles Physical Sweeper Kingler (Hyper Cutter)

Kingler is a pretty decent Physical Sweeper. It tries to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Kingler from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hyper Cutter, prevents other pokemon from lowering Kingler's attack stat stage.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Mud Shot is a physical 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Metal Claw is a physical 50-base power Steel-type move (10% chance to raise your Kingler's attack by 1 stage).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Movepool


Wondering what moves can Kingler learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Crabhammer
90
85%
10
High critical hit ratio.
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thief
40
100%
10
If the user has no item, it steals the target's.
Water Pulse
60
100%
20
20% chance to confuse the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Guillotine
--
30%
5
OHKOs the target. Fails if user is a lower level.
Hyper Beam
150
90%
5
User cannot move next turn.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Vice Grip
55
100%
30
No additional effect.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Harden
--
--
30
Raises the user's Defense by 1.
Haze
--
--
30
Eliminates all stat changes.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Kingler can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Kingler

Create a build


Have an idea in mind for Kingler that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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