Competitive Information for Mareep [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Mareep mareep
Base Stats for Mareep

Electric

Abilities:
StaticStatic: 1/3 chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Mareep
Flaaffy
Ampharos

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MareepVisit Serebii's Pokedex for location, breeding, and other game details about MareepVisit Bulbapedia for more information about Mareep

Movesets for Singles


What is a good competitive moveset for Mareep? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Mareep is an astounding Electric-typed Pokemon. Mareep is not a Pokemon anyone usually expects sees on the battlefield. Mareep's only type-related weakness is Ground.


Species: Mareep
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Shock
- Defense Curl
- Thunder Wave
- Light Screen

Special Sweeper Mareep (Static)

Mareep is a stupendous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Mareep from being one-shotted and allowing it to atleast use a crucial move when brought out. With Static, 1/3 chance a pokemon making contact with Mareep will be paralyzed.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special STAB-boosted 40-base power Electric-type move (10% chance to paralyze the target).
Defense Curl is a status move (raises your Mareep's defense by 1 stage).
Thunder Wave is a status move (paralyzes the target).
Light Screen is a status move (for 5 turns, special damage to allies is halved).



Movesets for Doubles


What is a good doubles moveset for Mareep? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Mareep
Item: Life Orb / Focus Sash
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Shock
- Defense Curl
- Thunder Wave
- Light Screen

Doubles Special Sweeper Mareep (Static)

Mareep is a marvelous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Mareep from being one-shotted and allowing it to atleast use a crucial move when brought out. With Static, 1/3 chance a pokemon making contact with Mareep will be paralyzed.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special STAB-boosted 40-base power Electric-type move (10% chance to paralyze the target).
Defense Curl is a status move (raises your Mareep's defense by 1 stage).
Thunder Wave is a status move (paralyzes the target).
Light Screen is a status move (for 5 turns, special damage to allies is halved).



Movepool


Wondering what moves can Mareep learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Shock Wave
60
--
20
This move does not check accuracy.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
The user's Electric attack next turn has 2x power.
Cotton Spore
--
85%
40
Lowers the target's Speed by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Mareep can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Mareep

Create a build


Have an idea in mind for Mareep that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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