Competitive Information for Paras [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Paras paras
Base Stats for Paras

Bug / Grass

Abilities:
Effect SporeEffect Spore: 10% chance of poison/paralysis/sleep on others making contact with this Pokemon.


Evolutions / Family:
Paras
Parasect

Weakness Chart for Bug/Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
0.5x
4x
4x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
2x
  
2x
  
2x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ParasVisit Serebii's Pokedex for location, breeding, and other game details about ParasVisit Bulbapedia for more information about Paras

Movesets for Singles


What is a good competitive moveset for Paras? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Paras is a wonderful Bug and Grass-typed Pokemon. Paras is not a Pokemon anyone usually expects sees on the battlefield. Paras is weak to Bug, Fire, Flying, Ice, Poison, and Rock-typed attacks.


Species: Paras
Item: Occa Berry / Coba Berry
Ability: Effect Spore
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Sludge Bomb
- Leech Life
- Dig

Physical Sweeper Paras (Effect Spore)

Paras is an awesome Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Paras from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Paras's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Effect Spore, 10% chance of poison/paralysis/sleep on others making contact with Paras.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sludge Bomb is a physical 90-base power Poison-type move (30% chance to poison the target).
Leech Life is a physical STAB-boosted 20-base power Bug-type move (Paras recovers 50% of the damage dealt).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).



Movesets for Doubles


What is a good doubles moveset for Paras? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Paras
Item: Occa Berry / Coba Berry
Ability: Effect Spore
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Sludge Bomb
- Leech Life
- Dig

Doubles Physical Sweeper Paras (Effect Spore)

Paras is an awesome Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Paras from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Paras's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Effect Spore, 10% chance of poison/paralysis/sleep on others making contact with Paras.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sludge Bomb is a physical 90-base power Poison-type move (30% chance to poison the target).
Leech Life is a physical STAB-boosted 20-base power Bug-type move (Paras recovers 50% of the damage dealt).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).



Movepool


Wondering what moves can Paras learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Psybeam
65
100%
20
10% chance to confuse the target.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Leech Life
20
100%
15
User recovers 50% of the damage dealt.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slash
70
100%
20
High critical hit ratio.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spore
--
100%
15
Causes the target to fall asleep.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Paras can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Paras

Create a build


Have an idea in mind for Paras that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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