Competitive Information for Swinub [Ruby/Sapphire]
Ice / Ground
Abilities:
This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.
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Movesets for Singles
Looking for a competitive moveset for Swinub? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Swinub, a remarkable Pokémon known for its Ice and Ground typing! Swinub is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fighting, Fire, Grass, Steel, and Water-typed attacks. Discover Swinub's movesets below and unleash its potential in battles!
Item: Shell Bell / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / Mud Shot
- Double-Edge / Return
- Rock Slide / Ancient Power
- Rock Smash
Swinub thrives as a stunning Physical Sweeper perfect for single battles. The objective of this moveset is to overwhelm foes with potent physical attacks. Years before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Swinub's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated. Gaining this ability while infatuated cures it.
◆ Mud Shot is a physical STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/caadc
Movesets for Doubles
Need a strong doubles moveset for Swinub? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / Mud Shot
- Rock Slide / Ancient Power
- Double-Edge / Return
- Rock Smash
Swinub thrives as an incredible Physical Sweeper perfect for double battles. This configuration strives to take down the opponent's team with lethal physical moves. Previously before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Swinub's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated. Gaining this ability while infatuated cures it.
◆ Mud Shot is a physical STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/daadc
Movepool
Want to know what moves Swinub can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Swinub.
Damage Modifiers:
Combo List
These are a list of several common move combinations Swinub can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Swinub
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Toxic
Moves that boost Swinub's stats
- Amnesia
- Ancient Power
- Defense Curl
Most notable and possible best moves for Swinub
- Earthquake
- Ice Beam
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Swinub in Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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