Competitive Information for Swinub [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Swinub swinub
Base Stats for Swinub

Ice / Ground

Abilities:
ObliviousOblivious: This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.


Evolutions / Family:
Swinub
Piloswine

Weakness Chart for Ice/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0x
2x
2x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
  
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SwinubVisit Serebii's Pokedex for location, breeding, and other game details about SwinubVisit Bulbapedia for more information about Swinub

Movesets for Singles


What is a good competitive moveset for Swinub? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Swinub is an extraordinary Ice and Ground-typed Pokemon. Swinub is not a Pokemon anyone usually expects sees on the battlefield. Swinub is weak to Fighting, Fire, Grass, Steel, and Water-typed attacks.


Species: Swinub
Item: Life Orb / Focus Sash
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Mud Shot
- Double-Edge / Return
- Rock Slide / Ancient Power
- Rock Smash

Physical Sweeper Swinub (Oblivious)

Swinub is an awesome Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Swinub from being one-shotted and allowing it to atleast use a crucial move when brought out. With Oblivious, Swinub cannot be infatuated. gaining this ability while infatuated cures it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud Shot is a physical STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Swinub? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Swinub
Item: Life Orb / Focus Sash
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Mud Shot
- Rock Slide / Ancient Power
- Double-Edge / Return
- Rock Smash

Doubles Physical Sweeper Swinub (Oblivious)

Swinub is popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Swinub from being one-shotted and allowing it to atleast use a crucial move when brought out. With Oblivious, Swinub cannot be infatuated. gaining this ability while infatuated cures it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud Shot is a physical STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Movepool


Wondering what moves can Swinub learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze foe(s).
Ice Beam
95
100%
10
10% chance to freeze the target.
Icicle Spear
10
100%
30
Hits 2-5 times in one turn.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Body Slam
85
100%
15
30% chance to paralyze the target.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Swinub can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Swinub

Create a build


Have an idea in mind for Swinub that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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