Competitive Information for Totodile [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Totodile totodile
Base Stats for Totodile

Water

Abilities:
TorrentTorrent: At 1/3 or less of its max HP, this Pokemon's Water-type attacks have 1.5x power.


Evolutions / Family:
Totodile
Croconaw
Feraligatr

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TotodileVisit Serebii's Pokedex for location, breeding, and other game details about TotodileVisit Bulbapedia for more information about Totodile

Movesets for Singles


What is a good competitive moveset for Totodile? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Totodile is an awesome Water-typed Pokemon. Totodile is not a Pokemon anyone usually expects sees on the battlefield. Totodile's only type-related weaknesses are Electric and Grass.


Species: Totodile
Item: Eviolite / Life Orb
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Rock Slide / Ancient Power
- Dig

Physical Sweeper Totodile (Torrent)

Totodile is an astounding Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Totodile is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Totodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Totodile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Totodile's water-type attacks have 1.5x power.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Totodile's level).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).



Movesets for Doubles


What is a good doubles moveset for Totodile? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Totodile
Item: Eviolite / Life Orb
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Ancient Power
- Double-Edge / Return
- Brick Break / Seismic Toss
- Dig

Doubles Physical Sweeper Totodile (Torrent)

Totodile is an interesting Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Totodile is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Totodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Totodile's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Totodile's water-type attacks have 1.5x power.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Totodile's level).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).



Movepool


Wondering what moves can Totodile learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze foe(s).
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Dragon Claw
80
100%
15
No additional effect.
Hydro Cannon
150
90%
5
User cannot move next turn.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Aerial Ace
60
--
20
This move does not check accuracy.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/2 their power.

Combo List


These are a list of several common move combinations Totodile can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Totodile

Create a build


Have an idea in mind for Totodile that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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