Competitive Information for Venomoth [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Venomoth venomoth
Base Stats for Venomoth

Bug / Poison

Abilities:
Shield DustShield Dust: This Pokemon is not affected by the secondary effect of another Pokemon's attack.


Evolutions / Family:
Venonat
Venomoth

Weakness Chart for Bug/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.25x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
2x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VenomothVisit Serebii's Pokedex for location, breeding, and other game details about VenomothVisit Bulbapedia for more information about Venomoth

Movesets for Singles


What is a good competitive moveset for Venomoth? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Venomoth is a fabulous Bug and Poison-typed Pokemon. It's almost common to see Venomoth show up as a Ruby/Sapphire opponent. Venomoth is weak to Fire, Flying, Psychic, and Rock-typed attacks.


Species: Venomoth
Item: Life Orb / Focus Sash
Ability: Shield Dust
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psybeam
- Solar Beam / Giga Drain
- Thief
- Protect

Special Sweeper Venomoth (Shield Dust)

Venomoth is a fabulous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Venomoth from being one-shotted and allowing it to atleast use a crucial move when brought out. With Shield Dust, Venomoth is not affected by the secondary effect of another pokemon's attack.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special 60-base power Grass-type move (Venomoth recovers 50% of the damage dealt).
Thief is a special 40-base power Dark-type move (if your Venomoth has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Venomoth this turn).



Movesets for Doubles


What is a good doubles moveset for Venomoth? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Venomoth
Item: Life Orb / Focus Sash
Ability: Shield Dust
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psybeam
- Solar Beam / Giga Drain
- Thief
- Protect

Doubles Special Sweeper Venomoth (Shield Dust)

Venomoth is an outstanding Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Venomoth from being one-shotted and allowing it to atleast use a crucial move when brought out. With Shield Dust, Venomoth is not affected by the secondary effect of another pokemon's attack.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special 60-base power Grass-type move (Venomoth recovers 50% of the damage dealt).
Thief is a special 40-base power Dark-type move (if your Venomoth has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Venomoth this turn).



Movepool


Wondering what moves can Venomoth learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gust
40
100%
35
Power doubles during Bounce and Fly.
Hyper Beam
150
90%
5
User cannot move next turn.
Leech Life
20
100%
15
User recovers 50% of the damage dealt.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Signal Beam
75
100%
15
10% chance to confuse the target.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Disable
--
55%
20
For 2-5 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Mimic
--
--
10
The last move the target used replaces this one.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Venomoth can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Venomoth

Create a build


Have an idea in mind for Venomoth that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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