Competitive Information for Venonat [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Venonat venonat
Base Stats for Venonat

Bug / Poison

Abilities:
Compound EyesCompound Eyes: This Pokemon's moves have their accuracy multiplied by 1.3.


Evolutions / Family:
Venonat
Venomoth

Weakness Chart for Bug/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.25x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
2x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VenonatVisit Serebii's Pokedex for location, breeding, and other game details about VenonatVisit Bulbapedia for more information about Venonat

Movesets for Singles


What is a good competitive moveset for Venonat? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Venonat is a pretty decent Bug and Poison-typed Pokemon. Venonat is not a Pokemon anyone usually expects sees on the battlefield. Venonat is weak to Fire, Flying, Psychic, and Rock-typed attacks.


Species: Venonat
Item: Eviolite / Life Orb
Ability: Compound Eyes
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sludge Bomb
- Double-Edge / Return
- Signal Beam / Leech Life
- Protect

Physical Sweeper Venonat (Compound Eyes)

Venonat is popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Venonat is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Venonat from being one-shotted and allowing it to atleast use a crucial move when brought out. With Compound Eyes, Venonat's moves have their accuracy multiplied by 1.3.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Signal Beam is a physical STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Leech Life is a physical STAB-boosted 20-base power Bug-type move (Venonat recovers 50% of the damage dealt).
Protect is a status move (prevents moves from affecting your Venonat this turn).



Movesets for Doubles


What is a good doubles moveset for Venonat? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Venonat
Item: Eviolite / Life Orb
Ability: Compound Eyes
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sludge Bomb
- Double-Edge / Return
- Signal Beam / Leech Life
- Protect

Doubles Physical Sweeper Venonat (Compound Eyes)

Venonat is a pretty decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Don't forget before Generation IV, a move's damage category was determined by its type. Venonat is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Venonat from being one-shotted and allowing it to atleast use a crucial move when brought out. With Compound Eyes, Venonat's moves have their accuracy multiplied by 1.3.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Signal Beam is a physical STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Leech Life is a physical STAB-boosted 20-base power Bug-type move (Venonat recovers 50% of the damage dealt).
Protect is a status move (prevents moves from affecting your Venonat this turn).



Movepool


Wondering what moves can Venonat learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Leech Life
20
100%
15
User recovers 50% of the damage dealt.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Signal Beam
75
100%
15
10% chance to confuse the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Disable
--
55%
20
For 2-5 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Mimic
--
--
10
The last move the target used replaces this one.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Venonat can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Venonat

Create a build


Have an idea in mind for Venonat that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.