Competitive Information for Walrein [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Walrein walrein
Base Stats for Walrein

Ice / Water

Abilities:
Thick FatThick Fat: The power of Fire- and Ice-type attacks against this Pokemon is halved.


Evolutions / Family:
Spheal
Sealeo
Walrein

Weakness Chart for Ice/Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
2x
  
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.25x
  
  
  
2x
  
0.5x
  
¼x
½x
2x
4x

Optimize Walrein's EVs for Ruby/Sapphire

Movesets for Singles


What is a good competitive moveset for Walrein? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Walrein is a sensational Ice and Water-typed Pokemon. Walrein are common Pokemon to see in the RS metagame. Walrein is weak to Electric, Fighting, Grass, and Rock-typed attacks.


Species: Walrein
Item: Silk Scarf
Ability: Thick Fat
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Earthquake / Mud-Slap
- Rock Slide / Rollout
- Rock Smash

Physical Sweeper Walrein (Thick Fat)

Walrein is a decent Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. With Thick Fat, the power of fire- and ice-type attacks against Walrein is halved.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Species: Walrein
Item: Mystic Water
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Ice Beam / Aurora Beam
- Defense Curl
- Toxic

Special Sweeper Walrein (Thick Fat)

Walrein is a pretty decent Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Don't forget back before Generation IV, a move's damage category was determined by its type. With Thick Fat, the power of fire- and ice-type attacks against Walrein is halved.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a decent amount of damage.
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special STAB-boosted 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Defense Curl is a status move (raises your Walrein's defense by 1 stage).
Toxic is a status move (badly poisons the target).



Species: Walrein
Item: Chesto Berry
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 Spe
Moveset:
- Snore
- Rest
- Ice Beam
- Surf

Walrein Special Tank (Beast Walrus)

Walrein is a decent Special Tank. It's purpose is to take a substantial amount of hits from special attacks while dealing some decent damage. Don't forget before Generation IV, a move's damage category was determined by its type. With Thick Fat, the power of fire- and ice-type attacks against Walrein is halved. Very strong with high Hp but it lacks the Speed. Surf and Ice Beam are good for it to attack with hitting Flying, Dragon, Ground, Rock, Grass, and Fire with Super effective-ness. The next 2 moves are for it's recovery. If your Walrein gets low on Hp, Rest. The Chesto Berry will wake you up, that way you can continue to fight. If this happens again, you will be forced to use that last move. Snore them while your sleeping that way you can still cause them some pain, even if it's a little.

Snore is a physical 40-base power Normal-type move (Walrein must be asleep. 30% chance to flinch target).
Rest is a status move (Walrein sleeps 2 turns and restores hp and status).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).


Movesets for Doubles


What is a good doubles moveset for Walrein? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Walrein
Item: Soft Sand
Ability: Thick Fat
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Mud-Slap
- Rock Slide / Rollout
- Double-Edge / Frustration
- Rock Smash

Doubles Physical Sweeper Walrein (Thick Fat)

Walrein is a fabulous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. With Thick Fat, the power of fire- and ice-type attacks against Walrein is halved.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Species: Walrein
Item: Mystic Water
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Defense Curl
- Toxic

Doubles Special Sweeper Walrein (Thick Fat)

Walrein is an astounding Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. With Thick Fat, the power of fire- and ice-type attacks against Walrein is halved.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a considerable amount of damage.
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Defense Curl is a status move (raises your Walrein's defense by 1 stage).
Toxic is a status move (badly poisons the target).


Movepool


Wondering what moves can Walrein learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Ice Ball
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Sheer Cold
--
30%
5
OHKOs the target. Fails if user is a lower level.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Strength
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
10
Raises user's Stockpile count by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
85%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/2 their power.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Walrein can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Walrein

Related Videos


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