Competitive Information for Wingull [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Wingull wingull
Base Stats for Wingull

Water / Flying

Abilities:
Keen EyeKeen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.


Evolutions / Family:
Wingull
Pelipper

Weakness Chart for Water/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
4x
0.5x
0.5x
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
2x
0.5x
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Wingull? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Wingull is a remarkable Water and Flying-typed Pokemon. Wingull is not a Pokemon anyone usually expects sees on the battlefield. Wingull's only type-related weaknesses are Electric and Rock.


Species: Wingull
Item: Sitrus Berry
Ability: Keen Eye
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Ice Beam / Icy Wind
- Water Pulse / Water Gun
- Pursuit / Thief
- Twister

Special Sweeper Wingull

Wingull is a spectacular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. With Keen Eye, prevents other pokemon from lowering Wingull's accuracy stat stage.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
Water Gun is a special STAB-boosted 40-base power Water-type move that deals damage.
Pursuit is a special 40-base power Dark-type move (power doubles if the targeted foe is switching out).
Thief is a special 40-base power Dark-type move (if your Wingull has no item, it steals the target's).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).


Movesets for Doubles


What is a good doubles moveset for Wingull? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Wingull
Item: Sitrus Berry
Ability: Keen Eye
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Water Pulse / Water Gun
- Twister
- Pursuit / Thief

Doubles Special Sweeper Wingull

Wingull is an awesome Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. With Keen Eye, prevents other pokemon from lowering Wingull's accuracy stat stage.

Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
Water Gun is a special STAB-boosted 40-base power Water-type move that deals damage.
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).
Pursuit is a special 40-base power Dark-type move (power doubles if the targeted foe is switching out).
Thief is a special 40-base power Dark-type move (if your Wingull has no item, it steals the target's).


Movepool


Wondering what moves can Wingull learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Shock Wave
60
--
20
This move does not check accuracy.
Thief
40
100%
10
If the user has no item, it steals the target's.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gust
40
100%
35
Power doubles during Bounce and Fly.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/2 their power.

Combo List


These are a list of several common move combinations Wingull can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Wingull

Create a build


Have an idea in mind for Wingull that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Wingull's EVs for Ruby/Sapphire




Visit Smogon's Pokedex for more competitive movesets for WingullVisit Serebii's Pokedex for location, breeding, and other game details about WingullVisit Bulbapedia for more information about Wingull