Competitive Information for Blitzle [Sun/Moon]
Electric
Abilities:
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
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Note: Pokemon with the Lightning Rod ability are immune to Electric attacks.
Note: Pokemon with the Motor Drive ability are immune to Electric attacks.
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Blitzle? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Blitzle is here! This extraordinary Pokémon is Electric-typed and ready to shine! Blitzle is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weakness is Ground. Ready to elevate your game with Blitzle's movesets? They're right below!
Item: Electrium Z / Shell Bell
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wild Charge / Spark
- Double-Edge / Return
- Double Kick / Low Kick
- Flame Charge
Blitzle is a wonderful Physical Sweeper. It's designed to take down the opponent's team with brute physical power. With Lightning Rod, Blitzle draws electric moves to itself to raise sp. atk by 1; electric immunity.
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
♦ Flame Charge is a physical 50-base power Fire-type move (100% chance to raise your Blitzle's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kaa20a
Item: Electrium Z / Life Orb
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Signal Beam
- Round / Snore
- Thunder Wave
Blitzle is a phenomenal Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Blitzle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Blitzle draws electric moves to itself to raise sp. atk by 1; electric immunity.
♦ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Blitzle must be asleep. 30% chance to flinch target).
♦ Thunder Wave is a status move (paralyzes the target).
Link (click to copy):
https://hohoushome.com/b/kba20a
Item: Magnet
Ability: Sap Sipper
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 252 SpD
Moveset:
- Wild Charge
- Return
- Thrash
- Double Kick
Blitzle is an outstanding Physical Tank. It's meant to take a substantial amount of physical hits while dealing some decent damage. With Sap Sipper, Blitzle's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Thrash is a physical 120-base power Normal-type move (lasts 2-3 turns. confuses your Blitzle afterwards).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/kca20a
Movesets for Doubles
Need a strong doubles moveset for Blitzle? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Electrium Z / Shell Bell
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wild Charge / Spark
- Double-Edge / Return
- Double Kick / Low Kick
- Flame Charge
Blitzle is popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. With Lightning Rod, Blitzle draws electric moves to itself to raise sp. atk by 1; electric immunity.
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
♦ Flame Charge is a physical 50-base power Fire-type move (100% chance to raise your Blitzle's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/laa20a
Item: Electrium Z / Life Orb
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Signal Beam
- Round / Snore
- Thunder Wave
Blitzle is a remarkable Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Blitzle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Blitzle draws electric moves to itself to raise sp. atk by 1; electric immunity.
♦ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Blitzle must be asleep. 30% chance to flinch target).
♦ Thunder Wave is a status move (paralyzes the target).
Link (click to copy):
https://hohoushome.com/b/lba20a
Movepool
Want to know what moves Blitzle can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Blitzle.
Damage Modifiers:
Combo List
These are a list of several common move combinations Blitzle can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Blitzle
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch, Feint, Quick Attack
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Blitzle's stats
- Agility
- Charge
- Charge Beam
- Flame Charge
- Rage
Most notable and possible best moves for Blitzle
- Hidden Power
- Light Screen
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Blitzle in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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