Competitive Information for Blitzle [Sun/Moon]
Electric
Abilities:
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

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Note: Pokemon with the Lightning Rod ability are immune to Electric attacks.
Note: Pokemon with the Motor Drive ability are immune to Electric attacks.
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Blitzle? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Blitzle, a sick Pokémon boasting Electric attributes. Blitzle is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. Its only type-related weakness is Ground. Explore the movesets of Blitzle below to understand its battle capabilities.
Item: Electrium Z / Shell Bell
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wild Charge / Spark
- Double-Edge / Return
- Double Kick / Low Kick
- Flame Charge
For those intense single battles, Blitzle is a stunning Physical Sweeper. It attempts to overwhelm foes with forceful physical power. The Shell Bell item option is to help Blitzle recover from the recoil damage it may take from Double-Edge and Wild Charge. With Lightning Rod, Blitzle draws electric moves to itself to raise sp. Atk by 1; electric immunity. With a Electrium Z equipped to it, if Blitzle has an electric move, this item allows it to use an electric z-move.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
◆ Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
◆ Flame Charge is a physical 50-base power Fire-type move (100% chance to raise your Blitzle's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kaa20a
Item: Electrium Z / Life Orb
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Thunderbolt / Discharge
- Signal Beam
- Round / Snore
- Thunder Wave
Blitzle is an impressive Special Sweeper to use for single battles. It's designed to crush rivals using intense special moves. Life Orb boosts the power of Blitzle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Blitzle draws electric moves to itself to raise sp. Atk by 1; electric immunity. With a Electrium Z equipped to it, if Blitzle has an electric move, this item allows it to use an electric z-move.
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Blitzle must be asleep. 30% chance to flinch target).
◆ Thunder Wave is a status move (paralyzes the target).
Link (click to copy):
https://hohoushome.com/b/kba20a
Item: Magnet
Ability: Sap Sipper
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 252 SpD
Moveset:
- Wild Charge
- Return
- Thrash
- Double Kick
Blitzle stands out as an outstanding Physical Tank in single battles. It's meant to take a large amount of physical hits while dealing some decent damage. With Sap Sipper, Blitzle's attack is raised 1 stage if hit by a grass move; grass immunity. With a Magnet equipped to it, Blitzle's electric-type attacks have 1.2x power.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Thrash is a physical 120-base power Normal-type move (lasts 2-3 turns. Confuses your Blitzle afterwards).
◆ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/kca20a
Movesets for Doubles
Need a strong doubles moveset for Blitzle? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Electrium Z / Shell Bell
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wild Charge / Spark
- Double-Edge / Return
- Double Kick / Low Kick
- Flame Charge
Blitzle makes an a prestigious Physical Sweeper in double battles. This strategy is built to take down the opponent's team with potent physical attacks. The Shell Bell item option is to help Blitzle recover from the recoil damage it may take from Double-Edge and Wild Charge. With Lightning Rod, Blitzle draws electric moves to itself to raise sp. Atk by 1; electric immunity. With a Electrium Z equipped to it, if Blitzle has an electric move, this item allows it to use an electric z-move.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
◆ Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
◆ Flame Charge is a physical 50-base power Fire-type move (100% chance to raise your Blitzle's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/laa20a
Item: Electrium Z / Life Orb
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Discharge / Thunderbolt
- Signal Beam
- Round / Snore
- Thunder Wave
Blitzle makes an a phenomenal Special Sweeper in double battles. It's primary goal is to take down the opponent's team with powerful special attacks. Life Orb boosts the power of Blitzle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Blitzle draws electric moves to itself to raise sp. Atk by 1; electric immunity. With a Electrium Z equipped to it, if Blitzle has an electric move, this item allows it to use an electric z-move.
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Blitzle must be asleep. 30% chance to flinch target).
◆ Thunder Wave is a status move (paralyzes the target).
Link (click to copy):
https://hohoushome.com/b/lba20a
Movepool
Want to know what moves Blitzle can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Blitzle.
Damage Modifiers:
Combo List
These are a list of several common move combinations Blitzle can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Blitzle
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch, Feint, Quick Attack
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Blitzle's stats
- Agility
- Charge
- Charge Beam
- Flame Charge
- Rage
Most notable and possible best moves for Blitzle
- Light Screen
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Blitzle in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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