Competitive Information for Castform [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Castform castform
Base Stats for Castform

Normal

Abilities:
ForecastForecast: Castform's type changes to the current weather condition's type, except Sandstorm.

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CastformVisit Serebii's Pokedex for location, breeding, and other game details about CastformVisit Bulbapedia for more information about Castform

Movesets for Singles


What is a good competitive moveset for Castform? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Castform is an interesting Normal-typed Pokemon. It's a almost common sight to see Castform out in the 7th generation battlefield. Castform's only type-related weakness is Fighting.


Species: Castform
Item: Normalium Z / Life Orb
Ability: Forecast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Thief
- Avalanche
- Defense Curl

Physical Sweeper Castform (Forecast)

Castform is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Castform from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Castform's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Forecast, castform's type changes to the current weather condition's type except sandstorm.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Thief is a physical 60-base power Dark-type move (if your Castform has no item, it steals the target's).
Avalanche is a physical 60-base power Ice-type move (power doubles if Castform is damaged by the target).
Defense Curl is a status move (raises your Castform's defense by 1 stage).




Species: Castform
Item: Grassium Z / Life Orb
Ability: Forecast
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Energy Ball
- Ice Beam
- Thunderbolt
- Round

Special Sweeper Castform (Forecast)

Castform is a phenomenal Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Castform from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Castform's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Forecast, castform's type changes to the current weather condition's type except sandstorm.

Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Castform? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Castform
Item: Normalium Z / Life Orb
Ability: Forecast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Thief
- Avalanche
- Defense Curl

Doubles Physical Sweeper Castform (Forecast)

Castform is a marvelous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Castform from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Castform's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Forecast, castform's type changes to the current weather condition's type except sandstorm.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Thief is a physical 60-base power Dark-type move (if your Castform has no item, it steals the target's).
Avalanche is a physical 60-base power Ice-type move (power doubles if Castform is damaged by the target).
Defense Curl is a status move (raises your Castform's defense by 1 stage).




Species: Castform
Item: Firium Z / Life Orb
Ability: Forecast
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Incinerate
- Icy Wind / Ice Beam
- Energy Ball
- Thunderbolt

Doubles Special Sweeper Castform (Forecast)

Castform is an astounding Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Castform from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Castform's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Forecast, castform's type changes to the current weather condition's type except sandstorm.

Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Castform learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Ember
40
100%
25
10% chance to burn the target.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Future Sight
120
100%
10
Hits two turns after being used.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hydro Pump
110
80%
5
No additional effect.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Hail
--
--
10
For 5 turns, hail crashes down.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect Type
--
--
15
User becomes the same type as the target.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Castform can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Castform

Create a build


Have an idea in mind for Castform that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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