Competitive Information for Charmander [Sun/Moon]
Fire
Abilities:
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
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Movesets for Singles
Looking for a competitive moveset for Charmander? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Charmander, a cool Pokémon boasting Fire attributes. Charmander is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Ground, Rock, and Water-typed attacks. Check out the movesets listed below to learn more about Charmander's strategies.
Item: Firium Z / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Thunder Punch / Double-Edge
- Shadow Claw
For single battles, Charmander is an extraordinary Physical Sweeper. This moveset was constructed to crush rivals using overwhelming physical moves. Focus Sash helps protect Charmander from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage. With a Firium Z equipped to it, if Charmander has a fire move, this item allows it to use a fire z-move.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
◆ Dragon Claw is a physical 80-base power Dragon-type move that deals a mighty amount of damage.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/kaa4
Item: Firium Z / Life Orb
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dragon Pulse / Dragon Breath
- Air Cutter
- Ancient Power
Charmander makes an a superior Special Sweeper in single battles. This moveset focuses to take down the opponent's team with lethal special attacks. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Firium Z equipped to it, if Charmander has a fire move, this item allows it to use a fire z-move.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.
◆ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
◆ Air Cutter is a special 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/kba4
Item: Rocky Helmet
Ability: Solar Power
Nature: Mild (+SpA, -Def)
EVs: 100 Hp / 210 Def / 200 SpA
Moveset:
- Inferno
- Overheat
- Ancient Power
- Sunny Day
Ready for single battles? Charmander is a pretty decent Special Tank. This moveset design focuses to handle special hits and respond with decent damage. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Rocky Helmet equipped to it, if Charmander is hit by a contact move, the attacker loses 1/6 of its max hp.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Charmander's special attack by 2 stages).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Link (click to copy):
https://hohoushome.com/b/kca4
Movesets for Doubles
Need a strong doubles moveset for Charmander? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Firium Z / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Rock Slide
- Outrage / Dragon Claw
- Double-Edge / Return
Charmander shows a phenomenal Physical Sweeper prowess in double battles. The intention of this moveset is to take down the opponent's team with overwhelming physical moves. Focus Sash helps protect Charmander from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. With a Firium Z equipped to it, if Charmander has a fire move, this item allows it to use a fire z-move.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
◆ Dragon Claw is a physical 80-base power Dragon-type move that deals a great amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/laa4
Item: Firium Z / Life Orb
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Air Cutter
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander thrives as a stunning Special Sweeper perfect for double battles. It tries to crush rivals using brute special attacks. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Firium Z equipped to it, if Charmander has a fire move, this item allows it to use a fire z-move.
◆ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
◆ Air Cutter is a special 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.
◆ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/lba4
Movepool
Want to know what moves Charmander can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Charmander.
Damage Modifiers:
Combo List
These are a list of several common move combinations Charmander can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Charmander
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Blaze + Item: Focus sash
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Item: Blunder Policy + Move: Dynamic Punch
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Bide, Endure, Protect, Quick Attack
- Moves that Break Screens: Brick Break
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Charmander's stats
- Ancient Power
- Belly Drum
- Curse
- Defense Curl
- Dragon Dance
- Flame Charge
- Hone Claws
- Howl
- Metal Claw
- Power-Up Punch
- Rage
- Skull Bash
- Swords Dance
- Work Up
Most notable and possible best moves for Charmander
- Blast Burn
- Hidden Power
- Howl
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Charmander in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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