Competitive Information for Dartrix [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dartrix dartrix
Base Stats for Dartrix

Grass / Flying

Abilities:
OvergrowOvergrow: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Grass attacks.
,
Long ReachLong Reach: This Pokemon's attacks do not make contact with the target.


Evolutions / Family:
Rowlet
Dartrix
Decidueye

Weakness Chart for Grass/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
0.5x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
4x
  
2x
  
2x
  
0.5x
¼x
½x
2x
4x

Optimize Dartrix's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Dartrix? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Dartrix is a remarkable Grass and Flying-typed Pokemon. Dartrix is not a Pokemon anyone usually expects sees on the battlefield. Dartrix is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks.


Species: Dartrix
Item: Flyinium Z / Eviolite
Ability: Long Reach
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Leaf Blade / Seed Bomb
- Frustration / Return
- Shadow Claw / Astonish

Physical Sweeper Dartrix (Long Reach)

Dartrix is a notable Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Dartrix is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Long Reach, Dartrix's attacks do not make contact with the target.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a nice amount of damage.
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).



Species: Dartrix
Item: Grassium Z / Eviolite
Ability: Long Reach
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Energy Ball / Grass Pledge
- Ominous Wind
- Round / Snore
- Synthesis

Special Sweeper Dartrix (Long Reach)

Dartrix is an outstanding Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Dartrix is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Long Reach, Dartrix's attacks do not make contact with the target.

Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Grass Pledge is a special STAB-boosted 80-base power Grass-type move (use with fire or water pledge for added effect).
Ominous Wind is a special 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Dartrix must be asleep. 30% chance to flinch target).
Synthesis is a status move (heals your Dartrix by a weather-dependent amount).


Movesets for Doubles


What is a good doubles moveset for Dartrix? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Dartrix
Item: Flyinium Z / Eviolite
Ability: Long Reach
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Razor Leaf / Leaf Blade
- Frustration / Return
- Shadow Claw / Astonish

Doubles Physical Sweeper Dartrix (Long Reach)

Dartrix is popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Dartrix is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Long Reach, Dartrix's attacks do not make contact with the target.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).



Species: Dartrix
Item: Grassium Z / Eviolite
Ability: Long Reach
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Energy Ball / Grass Pledge
- Ominous Wind
- Round / Snore
- Synthesis

Doubles Special Sweeper Dartrix (Long Reach)

Dartrix is a spectacular Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Dartrix is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Long Reach, Dartrix's attacks do not make contact with the target.

Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Grass Pledge is a special STAB-boosted 80-base power Grass-type move (use with fire or water pledge for added effect).
Ominous Wind is a special 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Dartrix must be asleep. 30% chance to flinch target).
Synthesis is a status move (heals your Dartrix by a weather-dependent amount).


Movepool


Wondering what moves can Dartrix learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Grass Pledge
80
100%
10
Use with Fire or Water Pledge for added effect.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Astonish
30
100%
15
30% chance to flinch the target.
Brave Bird
120
100%
15
Has 33% recoil.
Covet
60
100%
25
If the user has no item, it steals the target's.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Leaf Blade
90
100%
15
High critical hit ratio.
Leafage
40
100%
40
No additional effect.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Seed Bomb
80
100%
15
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
40
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Haze
--
--
30
Eliminates all stat changes.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Dartrix can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dartrix

Related Videos


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