Competitive Information for Decidueye [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Decidueye decidueye
Base Stats for Decidueye

Grass / Ghost

Abilities:
OvergrowOvergrow: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Grass attacks.
,
Long ReachLong Reach: This Pokemon's attacks do not make contact with the target.


Evolutions / Family:
Rowlet
Dartrix
Decidueye

Weakness Chart for Grass/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
0.5x
  
0x
2x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
0x
  
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DecidueyeVisit Serebii's Pokedex for location, breeding, and other game details about DecidueyeVisit Bulbapedia for more information about DecidueyeVisit Pikalytics for competitive usage stats on Decidueye

Movesets for Singles


What is a good competitive moveset for Decidueye? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Decidueye in Pokemon Sun/Moon:

Greninja-AshBlastoise-MegaXurkitreeGolisopodClefableCelesteelaLatios-MegaDragoniteMimikyuHydreigonHonchkrowInfernape


Decidueye is a stupendous Grass and Ghost-typed Pokemon. Decidueye are common Pokemon to see in the SM metagame. Decidueye is weak to Dark, Fire, Flying, Ghost, and Ice-typed attacks.


Species: Decidueye
Item: Decidium Z / Leftovers
Ability: Long Reach
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 40 Def / 220 Spe
Moveset:
- Leaf Blade / Synthesis
- Spirit Shackle / Shadow Claw
- Roost / Brave Bird
- Swords Dance

Physical Wall Decidueye (Analytic)

Decidueye is pretty popular Physical Wall. It attempts to take a great amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Decidueye last longer regaining it's it's vitality every turn. With Long Reach, Decidueye's attacks do not make contact with the target.

Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Synthesis is a status move (heals your Decidueye by a weather-dependent amount).
Spirit Shackle is a physical STAB-boosted 80-base power Ghost-type move (prevents the target from switching out).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Brave Bird is a physical 120-base power Flying-type move (has 33% recoil).
Swords Dance is a status move (raises your Decidueye's attack by 2 stages).




Species: Decidueye
Item: Decidium Z / Leftovers
Ability: Long Reach
Nature: Calm (+SpD, -Atk)
EVs: 248 Hp / 8 SpA / 252 SpD
Moveset:
- Energy Ball / Synthesis
- Roost / Defog
- Swords Dance
- Toxic

Special Wall Decidueye (Analytic)

Decidueye is a fabulous Special Wall. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Decidueye last longer regaining it's HP every turn. With Long Reach, Decidueye's attacks do not make contact with the target.

Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Synthesis is a status move (heals your Decidueye by a weather-dependent amount).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Defog is a status move (-1 evasion; clears Decidueye and target side's hazards).
Swords Dance is a status move (raises your Decidueye's attack by 2 stages).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Decidueye
Item: Grassium Z / Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Leaf Blade / Seed Bomb
- Spirit Shackle / Shadow Claw
- Brave Bird
- Return

Physical Sweeper Decidueye (Overgrow)

Decidueye is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Decidueye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
Spirit Shackle is a physical STAB-boosted 80-base power Ghost-type move (prevents the target from switching out).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Brave Bird is a physical 120-base power Flying-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Decidueye
Item: Grassium Z / Life Orb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Shadow Ball / Ominous Wind
- Round / Snore
- Synthesis

Special Sweeper Decidueye (Overgrow)

Decidueye is a sensational Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Decidueye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Decidueye's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Decidueye must be asleep. 30% chance to flinch target).
Synthesis is a status move (heals your Decidueye by a weather-dependent amount).



Movesets for Doubles


What is a good doubles moveset for Decidueye? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Decidueye in Pokemon Sun/Moon:

Greninja-AshBlastoise-MegaXurkitreeGolisopodClefableCelesteelaLatios-MegaDragoniteMimikyuHydreigonHonchkrowInfernape


Species: Decidueye
Item: Grassium Z / Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Razor Leaf / Leaf Blade
- Spirit Shackle / Shadow Claw
- Brave Bird
- Return

Doubles Physical Sweeper Decidueye (Overgrow)

Decidueye is an interesting Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Decidueye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Spirit Shackle is a physical STAB-boosted 80-base power Ghost-type move (prevents the target from switching out).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Brave Bird is a physical 120-base power Flying-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Decidueye
Item: Grassium Z / Life Orb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Shadow Ball / Ominous Wind
- Round / Snore
- Synthesis

Doubles Special Sweeper Decidueye (Overgrow)

Decidueye is a marvelous Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Decidueye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Decidueye's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Decidueye must be asleep. 30% chance to flinch target).
Synthesis is a status move (heals your Decidueye by a weather-dependent amount).



Movepool


Wondering what moves can Decidueye learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Frenzy Plant
150
90%
5
User cannot move next turn.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Grass Pledge
80
100%
10
Use with Fire or Water Pledge for added effect.
Leaf Storm
130
90%
5
Lowers the user's Sp. Atk by 2.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Astonish
30
100%
15
30% chance to flinch the target.
Brave Bird
120
100%
15
Has 33% recoil.
Covet
60
100%
25
If the user has no item, it steals the target's.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Leaf Blade
90
100%
15
High critical hit ratio.
Leafage
40
100%
40
No additional effect.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Peck
35
100%
35
No additional effect.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Pluck
60
100%
20
User steals and eats the target's Berry.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Seed Bomb
80
100%
15
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Sneak
40
100%
30
Usually goes first.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Spirit Shackle
80
100%
10
Prevents the target from switching out.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
40
100%
35
No additional effect.
U-turn
70
100%
20
User switches out after damaging the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Haze
--
--
30
Eliminates all stat changes.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Decidueye can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Decidueye

Create a build


Have an idea in mind for Decidueye that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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