Competitive Information for Decidueye [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Decidueye decidueye
Base Stats for Decidueye

Grass / Ghost

Abilities:
OvergrowOvergrow: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Grass attacks.
,
Long ReachLong Reach: This Pokemon's attacks do not make contact with the target.


Evolutions / Family:
Rowlet
Dartrix
Decidueye

Weakness Chart for Grass/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
0.5x
  
0x
2x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
0x
  
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DecidueyeVisit Serebii's Pokedex for location, breeding, and other game details about DecidueyeVisit Bulbapedia for more information about DecidueyeVisit Pikalytics for competitive usage stats on Decidueye

Movesets for Singles


What is a good competitive moveset for Decidueye? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Decidueye in Pokemon Sword/Shield:

IncineroarWhimsicottDusclopsDracovishTogekissGrimmsnarlConkeldurrNinetales-AlolaDragapultGastrodon


Decidueye is an outstanding Grass and Ghost-typed Pokemon. It's frequent to see Decidueye show up as a Sword/Shield opponent. Decidueye is weak to Dark, Fire, Flying, Ghost, and Ice-typed attacks.


Species: Decidueye
Item: Weakness Policy / Assault Vest
Ability: Overgrow
Nature: Naughty (+Atk, -SpD)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Brave Bird
- Leaf Blade
- Spirit Shackle
- Protect

Physical Tank Decidueye (Analytic)

Decidueye is a pretty decent Physical Tank. It is designed to take a nice amount of physical hits while dealing some decent damage. Weakness Policy activates if Decidueye is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Brave Bird is a physical 120-base power Flying-type move (has 33% recoil).
Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Spirit Shackle is a physical STAB-boosted 80-base power Ghost-type move (prevents the target from switching out).
Protect is a status move (prevents moves from affecting your Decidueye this turn).




Species: Decidueye
Item: Weakness Policy / Assault Vest
Ability: Overgrow
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 4 Atk / 252 SpA
Moveset:
- Leaf Storm
- Hurricane
- Shadow Ball
- Protect

Special Tank Decidueye (Analytic)

Decidueye is a marvelous Special Tank. The purpose of this moveset is to take a substantial amount of hits from special attacks while dealing some decent damage. Weakness Policy activates if Decidueye is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Decidueye's special attack by 2 stages).
Hurricane is a special 110-base power Flying-type move (30% chance to confuse target. can't miss in rain).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Protect is a status move (prevents moves from affecting your Decidueye this turn).




Species: Decidueye
Item: Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Leaf Blade / Seed Bomb
- Brave Bird
- Spirit Shackle / Shadow Claw
- Psycho Cut

Physical Sweeper Decidueye (Overgrow)

Decidueye is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Decidueye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a nice amount of damage.
Brave Bird is a physical 120-base power Flying-type move (has 33% recoil).
Spirit Shackle is a physical STAB-boosted 80-base power Ghost-type move (prevents the target from switching out).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Psycho Cut is a physical 70-base power Psychic-type move (high critical hit ratio).




Species: Decidueye
Item: Life Orb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Shadow Ball / Hex
- Air Slash
- Hyper Beam

Special Sweeper Decidueye (Overgrow)

Decidueye is a fabulous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Decidueye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Decidueye's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Air Slash is a special 75-base power Flying-type move (30% chance to flinch the target).
Hyper Beam is a special 150-base power Normal-type move (Decidueye cannot move next turn).



Movesets for Doubles


What is a good doubles moveset for Decidueye? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Decidueye in Pokemon Sword/Shield:

SeismitoadRotom-WashZeraoraHydreigonToxtricityMandibuzzGengarTerrakionKeldeoNinetales-AlolaPrimarinaIncineroar


Species: Decidueye
Item: Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Razor Leaf / Leaf Blade
- Brave Bird
- Spirit Shackle / Shadow Claw
- Psycho Cut

Doubles Physical Sweeper Decidueye (Overgrow)

Decidueye is an interesting Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Decidueye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Brave Bird is a physical 120-base power Flying-type move (has 33% recoil).
Spirit Shackle is a physical STAB-boosted 80-base power Ghost-type move (prevents the target from switching out).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Psycho Cut is a physical 70-base power Psychic-type move (high critical hit ratio).




Species: Decidueye
Item: Life Orb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Shadow Ball / Hex
- Air Slash
- Hyper Beam

Doubles Special Sweeper Decidueye (Overgrow)

Decidueye is a decent Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Decidueye's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Decidueye's attacking stat is 1.5x with grass attacks.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Decidueye's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Air Slash is a special 75-base power Flying-type move (30% chance to flinch the target).
Hyper Beam is a special 150-base power Normal-type move (Decidueye cannot move next turn).



Movepool


Wondering what moves can Decidueye learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Grass Pledge
80
100%
10
Use with Fire or Water Pledge for added effect.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hyper Beam
150
90%
5
User cannot move next turn.
Leaf Storm
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Astonish
30
100%
15
30% chance to flinch the target.
Brave Bird
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Giga Impact
150
90%
5
User cannot move next turn.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Leaf Blade
90
100%
15
High critical hit ratio.
Leafage
40
100%
40
No additional effect.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Peck
35
100%
35
No additional effect.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Pluck
60
100%
20
User steals and eats the target's Berry.
Psycho Cut
70
100%
20
High critical hit ratio.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Seed Bomb
80
100%
15
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Sneak
40
100%
30
Usually goes first.
Solar Blade
125
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Spirit Shackle
80
100%
10
Prevents the target from switching out.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
40
100%
35
No additional effect.
U-turn
70
100%
20
User switches out after damaging the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Confuse Ray
--
100%
10
Confuses the target.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Decidueye can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Decidueye

Create a build


Have an idea in mind for Decidueye that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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