Competitive Information for Blastoise (mega) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Blastoise-mega blastoise-mega
Base Stats for Blastoise-Mega

Water

Abilities:
Mega LauncherMega Launcher: This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.


Evolutions / Family:
Blastoise

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Blastoise-megaVisit Bulbapedia for more information about Blastoise-megaVisit Pikalytics for competitive usage stats on Blastoise-mega

Movesets for Singles


What is a good competitive moveset for Blastoise-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Blastoise-mega in Pokemon Sun/Moon:

Tapu%20BuluMagearnaCresseliaMarowak-AlolaCarbinkDecidueyeXurkitreeScizorRaichu-AlolaIncineroarAggronExploud


Blastoise is a remarkable Water-typed Pokemon. Blastoise are common Pokemon to see in the SM metagame. Blastoise's only type-related weaknesses are Electric and Grass.


Species: Blastoise-Mega
Item: Blastoisinite
Ability: Mega Launcher
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 4 Def / 252 SpA
Moveset:
- Ice Beam
- Aura Sphere
- Dark Pulse
- Water Pulse / Hydro Pump

Special Tank Blastoise-Mega (Popular/Trending)

Blastoise is a decent Special Tank. The purpose of this moveset is to take a decent amount of hits from special attacks while dealing some decent damage. With Mega Launcher, Blastoise's pulse moves have 1.5x power. heal pulse heals 3/4 target's max hp.

Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Aura Sphere is a special 80-base power Fighting-type move (this move does not check accuracy).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a enormous amount of damage.




Species: Blastoise-Mega
Item: Blastoisinite
Ability: Mega Launcher
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Ice Beam
- Dragon Pulse
- Flash Cannon

Special Sweeper Blastoise-Mega (Mega Launcher)

Blastoise is a marvelous Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. With Mega Launcher, Blastoise's pulse moves have 1.5x power. heal pulse heals 3/4 target's max hp.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Blastoise's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).




Species: Blastoise-Mega
Item: Blastoisinite
Ability: Rain Dish
Nature: Modest (+SpA, -Atk)
EVs: 236 Hp / 252 SpA / 20 Spe
Moveset:
- Dark Pulse
- Aura Sphere / Ice Beam
- Water Pulse / Scald
- Rapid Spin

Blastoise-Mega Special Tank (Catapult Turtle)

Blastoise is a marvelous Special Tank. It is meant to take a good amount of hits from special attacks while dealing some decent damage. Water pulse, Dark pulse, and Aura Sphere do more damage thanks to the Mega Launcher ability.

Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Aura Sphere is a special 80-base power Fighting-type move (this move does not check accuracy).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Rapid Spin is a physical 20-base power Normal-type move (frees Blastoise from hazards, binding, leech seed).




Species: Blastoise-Mega
Item: Blastoisinite
Ability: Rain Dish
Nature: Bashful
EVs: 80 Hp / 72 Atk / 100 Def / 88 SpA / 104 SpD / 64 Spe
Moveset:
- Zen Headbutt
- Dragon Pulse / Dragon Tail
- Ice Beam / Blizzard
- Hydro Pump

Blastoise-Mega Double Wall (Blue Beast)

Blastoise is an outstanding Double Wall. It's purpose is to have enough defenses and bulk to take both physical and special hits.

Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a hefty amount of damage.
Dragon Tail is a physical 60-base power Dragon-type move (forces the target to switch to a random ally).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Blizzard is a special 110-base power Ice-type move (10% chance to freeze foes. can't miss in hail).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a huge amount of damage.



Movesets for Doubles


What is a good doubles moveset for Blastoise-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Blastoise-mega in Pokemon Sun/Moon:

Tapu%20BuluMagearnaCresseliaMarowak-AlolaCarbinkDecidueyeXurkitreeScizorRaichu-AlolaIncineroarAggronExploud


Species: Blastoise-Mega
Item: Blastoisinite
Ability: Mega Launcher
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Icy Wind / Ice Beam
- Dragon Pulse
- Flash Cannon

Doubles Special Sweeper Blastoise-Mega (Mega Launcher)

Blastoise is a decent Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. With Mega Launcher, Blastoise's pulse moves have 1.5x power. heal pulse heals 3/4 target's max hp.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Blastoise's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Blastoise-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aura Sphere
80
--
20
This move does not check accuracy.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
85
100%
10
No additional effect.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hydro Cannon
150
90%
5
User cannot move next turn.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pledge
80
100%
10
Use with Grass or Fire Pledge for added effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Celebrate
--
--
40
No competitive use.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Withdraw
--
--
40
Raises the user's Defense by 1.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Blastoise-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Blastoise-mega

Create a build


Have an idea in mind for Blastoise-mega that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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