Competitive Information for Carbink [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Carbink carbink
Base Stats for Carbink

Rock / Fairy

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
Clear BodyClear Body: Prevents other Pokemon from lowering this Pokemon's stat stages.


Evolutions / Family:
Carbink

Weakness Chart for Rock/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
  
  
  
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
  
0.5x
  
  
  
4x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CarbinkVisit Serebii's Pokedex for location, breeding, and other game details about CarbinkVisit Bulbapedia for more information about CarbinkVisit Pikalytics for competitive usage stats on Carbink

Movesets for Singles


What is a good competitive moveset for Carbink? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Carbink in Pokemon Sun/Moon:

Marowak-AlolaMagearnaCresseliaTapu%20BuluBlastoise-MegaSlowbroVikavoltReuniclusCloysterWhimsicottWishiwashi


Carbink is an extraordinary Rock and Fairy-typed Pokemon. Carbink are common Pokemon to see in the SM metagame. Carbink is weak to Grass, Ground, Steel, and Water-typed attacks.


Species: Carbink
Item: Mental Herb / Light Clay
Ability: Sturdy
Nature: Brave (+Atk, -Spe)
EVs: 100 Hp / 252 Atk / 156 Def
Moveset:
- Explosion
- Stealth Rock
- Toxic
- Trick Room

Physical Tank Carbink (Analytic)

Carbink is an extraordinary Physical Tank. It's meant to take a substantial amount of physical hits while dealing some decent damage. With Sturdy, if Carbink is at full hp it survives one hit with at least 1 hp. immune to ohko.

Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Carbink faints).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Carbink
Item: Mental Herb / Light Clay
Ability: Sturdy
Nature: Calm (+SpD, -Atk)
EVs: 4 Hp / 252 Def / 252 SpD
Moveset:
- Explosion
- Stealth Rock / Stealth Rock
- Trick Room
- Trick Room

Double Wall Carbink (Analytic)

Carbink is a sensational Double Wall. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Sturdy, if Carbink is at full hp it survives one hit with at least 1 hp. immune to ohko.

Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Carbink faints).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Carbink
Item: Normalium Z / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Secret Power
- Rock Slide / Rock Tomb
- Stomping Tantrum
- Gyro Ball

Physical Sweeper Carbink (Clear Body)

Carbink is a pretty decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Carbink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Carbink's stat stages.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Carbink's last move failed).
Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Carbink than the target).




Species: Carbink
Item: Fairium Z / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Moonblast / Dazzling Gleam
- Power Gem / Ancient Power
- Psychic
- Earth Power

Special Sweeper Carbink (Clear Body)

Carbink is an interesting Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Carbink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Carbink's stat stages.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a decent amount of damage.
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).




Species: Carbink
Item: Leftovers
Ability: Clear Body
Nature: Sassy (+SpD, -Spe)
EVs: 220 Hp / 236 Def / 52 SpD
Moveset:
- Moonblast
- Trick Room
- Calm Mind
- Harden

Carbink Double Wall (Brutal Carbink)

Carbink is a remarkable Double Wall. It is designed to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Carbink last longer regaining it's it's vitality every turn. With Clear Body, prevents other pokemon from lowering Carbink's stat stages. With it's INSANE amount of Defense, this Pokemon will be the best under-rated new creature to have emerged this gen!

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Calm Mind is a status move (raises your Carbink's special attack and special defense by 1 stage).
Harden is a status move (raises your Carbink's defense by 1 stage).




Species: Carbink
Item: Custap Berry
Ability: Sturdy
Nature: Lonely (+Atk, -Def)
EVs: 160 Hp / 160 SpD / 180 Spe
Moveset:
- Stone Edge
- Substitute
- Rock Slide
- Explosion / Toxic

Carbink Special Wall (Explobink)

Carbink is a fabulous Special Wall. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. With Sturdy, if Carbink is at full hp it survives one hit with at least 1 hp. immune to ohko.

Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Substitute is a status move (Carbink takes 1/4 its max hp to put in a substitute).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Carbink faints).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).



Movesets for Doubles


What is a good doubles moveset for Carbink? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Carbink in Pokemon Sun/Moon:

Marowak-AlolaMagearnaCresseliaTapu%20BuluBlastoise-MegaSlowbroVikavoltReuniclusCloysterWhimsicottWishiwashi


Species: Carbink
Item: Rockium Z / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rock Tomb
- Return / Secret Power
- Stomping Tantrum
- Gyro Ball

Doubles Physical Sweeper Carbink (Clear Body)

Carbink is an interesting Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Carbink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Carbink's stat stages.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Carbink's last move failed).
Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Carbink than the target).




Species: Carbink
Item: Fairium Z / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Moonblast
- Power Gem / Ancient Power
- Psychic
- Earth Power

Doubles Special Sweeper Carbink (Clear Body)

Carbink is pretty popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Carbink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Carbink's stat stages.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a mighty amount of damage.
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Carbink learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Power Gem
80
100%
20
No additional effect.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
After You
--
--
15
The target makes its move right after the user.
Ally Switch
--
--
15
The user swaps positions with its ally.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Guard Split
--
--
10
Averages Defense and Sp. Def stats with target.
Hail
--
--
10
For 5 turns, hail crashes down.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sharpen
--
--
30
Raises the user's Attack by 1.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Carbink can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Carbink

Create a build


Have an idea in mind for Carbink that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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