Competitive Information for Slowbro [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Slowbro slowbro
Base Stats for Slowbro

Water / Psychic

Abilities:
ObliviousOblivious: This Pokemon cannot be infatuated or taunted.
,
Own TempoOwn Tempo: This Pokemon cannot be confused.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.

Weakness Chart for Water/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
2x
  
0.5x
0.5x
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
0.5x
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SlowbroVisit Serebii's Pokedex for location, breeding, and other game details about SlowbroVisit Bulbapedia for more information about SlowbroVisit Pikalytics for competitive usage stats on Slowbro

Movesets for Singles


What is a good competitive moveset for Slowbro? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Slowbro in Pokemon Sun/Moon:

HeatranTapu%20KokoZapdosVenusaur-MegaCrawdauntGliscorTyranitarChanseyAzumarillTyranitar-MegaExeggutor-AlolaEscavalier


Slowbro is a marvelous Water and Psychic-typed Pokemon. It's common to see Slowbro show up as a Sun/Moon opponent. Slowbro is weak to Bug, Dark, Electric, Ghost, and Grass-typed attacks.


Species: Slowbro
Item: Rocky Helmet / Leftovers
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpA
Moveset:
- Ice Beam
- Scald
- Slack Off
- Trick Room / Psychic

Physical Wall Slowbro (Popular/Trending)

Slowbro is a fabulous Physical Wall. This moveset is designed to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Slowbro last longer regaining it's it's life every turn. With Regenerator, Slowbro restores 1/3 of its maximum hp rounded down when it switches out.

Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Slack Off is a status move (heals your Slowbro by 50% of its max hp).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Slowbro
Item: Psychium Z / Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Surf / Scald
- Belch
- Flamethrower

Special Sweeper Slowbro (Oblivious)

Slowbro is a fabulous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Slowbro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Slowbro cannot be infatuated or taunted.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Belch is a special 120-base power Poison-type move (cannot be selected until your Slowbro eats a berry).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).




Species: Slowbro
Item: Leftovers
Ability: Regenerator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 6 Spe
Moveset:
- Yawn
- Dream Eater
- Fire Blast
- Ice Beam / Calm Mind

Slowbro Special Tank (Bloody Monday)

Slowbro is an interesting Special Tank. It's goal is to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Slowbro last longer regaining it's health points every turn. With Regenerator, Slowbro restores 1/3 of its maximum hp rounded down when it switches out.

Yawn is a status move (puts the target to sleep after 1 turn).
Dream Eater is a special STAB-boosted 100-base power Psychic-type move (Slowbro gains 1/2 hp inflicted. sleeping target only).
Fire Blast is a special 110-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Calm Mind is a status move (raises your Slowbro's special attack and special defense by 1 stage).




Species: Slowbro
Item: Leftovers
Ability: Own Tempo
Nature: Mild (+SpA, -Def)
EVs: 252 Hp / 244 SpA / 14 Spe
Moveset:
- Scald
- Calm Mind
- Shadow Ball
- Surf

Slowbro Special Tank (Calm Mind Slowbro)

Slowbro is an awesome Special Tank. It is meant to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Slowbro last longer regaining it's it's HP every turn. With Own Tempo, Slowbro cannot be confused.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Calm Mind is a status move (raises your Slowbro's special attack and special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).




Species: Slowbro
Item: Leftovers
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 147 SpD / 111 Spe
Moveset:
- Scald
- Trick Room
- Swagger
- Fire Blast

Slowbro Special Wall (You Slow Bro?)

Slowbro is popular Special Wall. It's purpose is to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Slowbro last longer regaining it's health points every turn. With Oblivious, Slowbro cannot be infatuated or taunted.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Fire Blast is a special 110-base power Fire-type move (10% chance to burn the target).




Species: Slowbro
Item: Eviolite
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpA
Moveset:
- Scald
- Slack Off
- Toxic
- Thunder Wave

Slowbro Physical Wall (Bulky)

Slowbro is a remarkable Physical Wall. It's meant to take a considerable amount of physical hits while dealing some decent damage. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Regenerator, Slowbro restores 1/3 of its maximum hp rounded down when it switches out.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Slack Off is a status move (heals your Slowbro by 50% of its max hp).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Thunder Wave is a status move (paralyzes the target).



Movesets for Doubles


What is a good doubles moveset for Slowbro? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Slowbro in Pokemon Sun/Moon:

HeatranTapu%20KokoZapdosVenusaur-MegaCrawdauntGliscorTyranitarChanseyAzumarillTyranitar-MegaExeggutor-AlolaEscavalier


Species: Slowbro
Item: Waterium Z / Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Psychic / Psyshock
- Incinerate
- Belch

Doubles Special Sweeper Slowbro (Oblivious)

Slowbro is a notable Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Slowbro's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Slowbro cannot be infatuated or taunted.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Belch is a special 120-base power Poison-type move (cannot be selected until your Slowbro eats a berry).



Movepool


Wondering what moves can Slowbro learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pay Day
40
100%
20
Scatters coins.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Slack Off
--
--
10
Heals the user by 50% of its max HP.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Withdraw
--
--
40
Raises the user's Defense by 1.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Slowbro can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Slowbro

Create a build


Have an idea in mind for Slowbro that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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