Competitive Information for Slowbro [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Slowbro slowbro
Base Stats for Slowbro

Water / Psychic

Abilities:
ObliviousOblivious: This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.
,
Own TempoOwn Tempo: This Pokemon cannot be confused.


Evolutions / Family:
Slowpoke
Slowking
Slowbro

Weakness Chart for Water/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
2x
0.5x
0.5x
  
2x
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
0.5x
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SlowbroVisit Serebii's Pokedex for location, breeding, and other game details about SlowbroVisit Bulbapedia for more information about Slowbro

Movesets for Singles


What is a good competitive moveset for Slowbro? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Slowbro is an extraordinary Water and Psychic-typed Pokemon. It's pretty regular to see Slowbro show up as a Ruby/Sapphire opponent. Slowbro is weak to Bug, Dark, Electric, Ghost, and Grass-typed attacks.


Species: Slowbro
Item: Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf
- Psychic
- Flamethrower
- Ice Beam

Special Sweeper Slowbro (Oblivious)

Slowbro is a remarkable Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. With Oblivious, Slowbro cannot be infatuated. gaining this ability while infatuated cures it.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).




Species: Slowbro
Item: Leftovers
Ability: Regenerator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 6 Spe
Moveset:
- Yawn
- Dream Eater
- Fire Blast
- Ice Beam / Calm Mind

Slowbro Special Tank (Bloody Monday)

Slowbro is pretty popular Special Tank. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Slowbro last longer regaining it's stamina every turn.

Yawn is a status move (puts the target to sleep after 1 turn).
Dream Eater is a special STAB-boosted 100-base power Psychic-type move (Slowbro gains 1/2 hp inflicted. sleeping target only).
Fire Blast is a special 120-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Calm Mind is a status move (raises your Slowbro's special attack and special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Slowbro? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Slowbro
Item: Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf
- Psychic
- Icy Wind
- Flamethrower

Doubles Special Sweeper Slowbro (Oblivious)

Slowbro is a wonderful Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Oblivious, Slowbro cannot be infatuated. gaining this ability while infatuated cures it.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Slowbro learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Confusion
50
100%
25
10% chance to confuse the target.
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Future Sight
80
90%
15
Hits two turns after being used.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
55%
20
For 2-5 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Withdraw
--
--
40
Raises the user's Defense by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Slowbro can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Slowbro

Create a build


Have an idea in mind for Slowbro that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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