Competitive Information for Golisopod [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Golisopod golisopod
Base Stats for Golisopod

Bug / Water

Abilities:
Emergency ExitEmergency Exit: This Pokemon switches out when it reaches 1/2 or less of its maximum HP.


Evolutions / Family:
Wimpod
Golisopod

Weakness Chart for Bug/Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
0.5x
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
0.5x
  
  
  
2x
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GolisopodVisit Serebii's Pokedex for location, breeding, and other game details about GolisopodVisit Bulbapedia for more information about GolisopodVisit Pikalytics for competitive usage stats on Golisopod

Movesets for Singles


What is a good competitive moveset for Golisopod? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Golisopod in Pokemon Sun/Moon:

KartanaCharizard-Mega-YEnteiExcadrillCresseliaDragoniteMarowak-AlolaAudino-MegaHoopa-UnboundUxieSwampert-MegaAerodactyl-Mega


Golisopod is a sensational Bug and Water-typed Pokemon. It's frequent to see Golisopod show up as a Sun/Moon opponent. Golisopod is weak to Electric, Flying, and Rock-typed attacks.


Species: Golisopod
Item: Aguav Berry / Buginium Z
Ability: Emergency Exit
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- First Impression / Leech Life
- Knock Off
- Aqua Jet / Liquidation
- Spikes

Physical Tank Golisopod (Analytic)

Golisopod is a phenomenal Physical Tank. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. With Emergency Exit, Golisopod switches out when it reaches 1/2 or less of its maximum hp.

First Impression is a physical STAB-boosted priority-increased 90-base power Bug-type move (hits first. first turn out only).
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Golisopod recovers 50% of the damage dealt).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).




Species: Golisopod
Item: Buginium Z / Life Orb
Ability: Emergency Exit
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- First Impression / Leech Life
- Liquidation / Waterfall
- Return
- Throat Chop

Physical Sweeper Golisopod (Emergency Exit)

Golisopod is a wonderful Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Golisopod's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Emergency Exit, Golisopod switches out when it reaches 1/2 or less of its maximum hp.

First Impression is a physical STAB-boosted priority-increased 90-base power Bug-type move (hits first. first turn out only).
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Golisopod recovers 50% of the damage dealt).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).



Movesets for Doubles


What is a good doubles moveset for Golisopod? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Golisopod in Pokemon Sun/Moon:

KartanaCharizard-Mega-YEnteiExcadrillCresseliaDragoniteMarowak-AlolaAudino-MegaHoopa-UnboundUxieSwampert-MegaAerodactyl-Mega


Species: Golisopod
Item: Rockium Z / Life Orb
Ability: Emergency Exit
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- First Impression / Leech Life
- Liquidation / Waterfall
- Return

Doubles Physical Sweeper Golisopod (Emergency Exit)

Golisopod is an outstanding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Golisopod's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Emergency Exit, Golisopod switches out when it reaches 1/2 or less of its maximum hp.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
First Impression is a physical STAB-boosted priority-increased 90-base power Bug-type move (hits first. first turn out only).
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Golisopod recovers 50% of the damage dealt).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Golisopod learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Frost Breath
60
90%
10
Always results in a critical hit.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Jet
40
100%
20
Usually goes first.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Drill Run
80
95%
10
High critical hit ratio.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
First Impression
90
100%
10
Hits first. First turn out only.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Razor Shell
75
95%
10
50% chance to lower the target's Defense by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Waterfall
80
100%
15
20% chance to flinch the target.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.

Combo List


These are a list of several common move combinations Golisopod can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Golisopod

Create a build


Have an idea in mind for Golisopod that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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