Competitive Information for Entei [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Entei entei
Base Stats for Entei

Fire

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch.


Evolutions / Family:
Entei

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for EnteiVisit Serebii's Pokedex for location, breeding, and other game details about EnteiVisit Bulbapedia for more information about EnteiVisit Pikalytics for competitive usage stats on Entei

Movesets for Singles


What is a good competitive moveset for Entei? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Entei in Pokemon Sun/Moon:

KartanaExcadrillCharizard-Mega-YGolisopodCresseliaGreninjaPinsir-MegaAzelfDiggersbyKeldeoSuicuneGardevoir-Mega


Entei is a remarkable Fire-typed Pokemon. It's normal to find yourself dealing with Entei when battling in the 7th generation meta. Entei is weak to Ground, Rock, and Water-typed attacks.


Species: Entei
Item: Metronome / Assault Vest
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 48 SpD / 204 Spe
Moveset:
- Sacred Fire / Flare Blitz
- Extreme Speed
- Stomping Tantrum / Bulldoze
- Toxic

Physical Sweeper Entei (Analytic)

Entei is a legendary Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. With Pressure, if Entei is the target of a foe's move that move loses one additional pp.

Sacred Fire is a physical STAB-boosted 100-base power Fire-type move (50% chance to burn the target. thaws Entei).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Entei).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Entei's last move failed).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Entei
Item: Firium Z / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Sacred Fire
- Double-Edge / Return
- Iron Head
- Stomping Tantrum

Physical Sweeper Entei (Pressure)

Entei is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Entei's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Entei is the target of a foe's move that move loses one additional pp.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Entei).
Sacred Fire is a physical STAB-boosted 100-base power Fire-type move (50% chance to burn the target. thaws Entei).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Entei's last move failed).




Species: Entei
Item: Choice Band
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Bulldoze
- Flame Charge
- Stone Edge
- Iron Head

Entei Physical Sweeper (Such Roam)

Entei is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Entei's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pressure, if Entei is the target of a foe's move that move loses one additional pp.

Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Entei's speed by 1 stage).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Entei? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Entei in Pokemon Sun/Moon:

KartanaExcadrillCharizard-Mega-YGolisopodCresseliaGreninjaPinsir-MegaAzelfDiggersbyKeldeoSuicuneGardevoir-Mega


Species: Entei
Item: Firium Z / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Sacred Fire
- Double-Edge / Return
- Bulldoze
- Iron Head

Doubles Physical Sweeper Entei (Pressure)

Entei is a legendary Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Entei's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Entei is the target of a foe's move that move loses one additional pp.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Entei).
Sacred Fire is a physical STAB-boosted 100-base power Fire-type move (50% chance to burn the target. thaws Entei).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Entei learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Eruption
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Extrasensory
80
100%
20
10% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Sacred Fire
100
95%
5
50% chance to burn the target. Thaws user.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stomp
65
100%
20
30% chance to flinch the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Howl
--
--
40
Raises the user's Attack by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Entei can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Entei

Create a build


Have an idea in mind for Entei that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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