Competitive Information for Diggersby [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Diggersby diggersby
Base Stats for Diggersby

Normal / Ground

Abilities:
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
Huge PowerHuge Power: This Pokemon's Attack is doubled.
,
Cheek PouchCheek Pouch: If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.


Evolutions / Family:
Bunnelby
Diggersby

Weakness Chart for Normal/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
  
0.5x
  
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DiggersbyVisit Serebii's Pokedex for location, breeding, and other game details about DiggersbyVisit Bulbapedia for more information about DiggersbyVisit Pikalytics for competitive usage stats on Diggersby

Movesets for Singles


What is a good competitive moveset for Diggersby? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Diggersby in Pokemon Sun/Moon:

MagearnaGreninjaPinsir-MegaKartanaAzelfEnteiBisharpRibombeeBanette-MegaLopunny-MegaJirachiStaraptor


Diggersby is a stupendous Normal and Ground-typed Pokemon. It's pretty regular to see Diggersby show up as a Sun/Moon opponent. Diggersby is weak to Fighting, Grass, Ice, and Water-typed attacks.


Species: Diggersby
Item: Choice Band / Focus Sash
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Fire Punch
- Quick Attack / Return
- Swords Dance

Physical Sweeper Diggersby (Analytic)

Diggersby is a decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Diggersby from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Diggersby's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Diggersby's attack is doubled.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Quick Attack is a physical STAB-boosted priority-increased 40-base power Normal-type move (usually goes first).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Swords Dance is a status move (raises your Diggersby's attack by 2 stages).




Species: Diggersby
Item: Normalium Z / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Strength
- Earthquake / Stomping Tantrum
- Superpower
- Foul Play

Physical Sweeper Diggersby (Huge Power)

Diggersby is an extraordinary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Diggersby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Diggersby's attack is doubled.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical STAB-boosted 80-base power Normal-type move that deals a hefty amount of damage.
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Diggersby's last move failed).
Superpower is a physical 120-base power Fighting-type move (lowers your Diggersby's attack and defense by 1 stage).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).




Species: Diggersby
Item: Groundium Z / Life Orb
Ability: Cheek Pouch
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Earth Power
- Hyper Beam
- Surf
- Sludge Bomb

Special Sweeper Diggersby (Cheek Pouch)

Diggersby is a phenomenal Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Diggersby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cheek Pouch, if Diggersby eats a berry it restores 1/3 of its max hp after the berry's effect.

Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Diggersby cannot move next turn).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).




Species: Diggersby
Item: Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 4 SpD / 252 Spe
Moveset:
- Stone Edge / Earthquake
- Hammer Arm
- Return
- Swords Dance

Diggersby Support (Diggersby Though)

Diggersby is a sensational Support. Life Orb boosts the power of Diggersby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Diggersby's attack is doubled.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Diggersby's speed by 1 stage).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Swords Dance is a status move (raises your Diggersby's attack by 2 stages).




Species: Diggersby
Item: Silk Scarf
Ability: Huge Power
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return
- Quick Attack
- Earthquake
- Swords Dance

Diggersby Physical Sweeper (Rabbit Pimp)

Diggersby is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Huge Power, Diggersby's attack is doubled.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Quick Attack is a physical STAB-boosted priority-increased 40-base power Normal-type move (usually goes first).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Swords Dance is a status move (raises your Diggersby's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Diggersby? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Diggersby in Pokemon Sun/Moon:

MagearnaGreninjaPinsir-MegaKartanaAzelfEnteiBisharpRibombeeBanette-MegaLopunny-MegaJirachiStaraptor


Species: Diggersby
Item: Groundium Z / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Return / Strength
- Rock Slide
- Superpower

Doubles Physical Sweeper Diggersby (Huge Power)

Diggersby is a decent Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Diggersby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Diggersby's attack is doubled.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical STAB-boosted 80-base power Normal-type move that deals a large amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Diggersby's attack and defense by 1 stage).




Species: Diggersby
Item: Waterium Z / Life Orb
Ability: Cheek Pouch
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf
- Earth Power
- Hyper Beam
- Sludge Bomb

Doubles Special Sweeper Diggersby (Cheek Pouch)

Diggersby is an astounding Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Diggersby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cheek Pouch, if Diggersby eats a berry it restores 1/3 of its max hp after the berry's effect.

Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Diggersby cannot move next turn).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).



Movepool


Wondering what moves can Diggersby learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Low Kick
--
100%
20
More power the heavier the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Recycle
--
--
10
Restores the item the user last used.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rototiller
--
--
10
Raises Atk/Sp. Atk of grounded Grass types by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Diggersby can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Diggersby

Create a build


Have an idea in mind for Diggersby that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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