Competitive Information for Geodude [Sun/Moon]
Rock / Ground
Abilities:
This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
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Movesets for Singles
Looking for a competitive moveset for Geodude? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Geodude, a wonderful Pokémon known for its Rock and Ground typing! Geodude is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Fighting, Grass, Ground, Ice, Steel, and Water-typed attacks. Ready to elevate your game with Geodude's movesets? They're right below!
Item: Groundium Z / Rindo Berry
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower / Hammer Arm
- Thunder Punch / Double-Edge
- Rock Slide / Rock Tomb
Geodude shows an outstanding Physical Sweeper prowess in single battles. It is primarily designed to crush rivals using formidable physical attacks. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Thunder Punch was added to provide additional threat coverage. With a Groundium Z equipped to it, if Geodude has a ground move, this item allows it to use a ground z-move. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Geodude's attack and defense by 1 stage).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kaa4a
Item: Eviolite
Ability: Sturdy
Nature: Impish (+Def, -SpA)
EVs: 195 Hp / 245 SpD / 68 Spe
Moveset:
- Hammer Arm
- Sleep Talk
- Rest
- Fire Punch
When it comes to single battles, Geodude shines as a notable Special Wall. It's primary goal is to absorb special attacks and counter with decent force. Geodude is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sturdy, if Geodude is at full hp it survives one hit with at least 1 hp. Immune to ohko.
◆ Sleep Talk is a status move (Geodude must be asleep. Uses another known move).
◆ Rest is a status move (Geodude sleeps 2 turns and restores hp and status).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kba4a
Movesets for Doubles
Need a strong doubles moveset for Geodude? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Groundium Z / Rindo Berry
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Superpower / Hammer Arm
- Thunder Punch / Double-Edge
When it comes to double battles, Geodude shines as a phenomenal Physical Sweeper. This moveset design focuses to take down the opponent's team with devastating physical attacks. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Thunder Punch was added to provide additional threat coverage. With a Groundium Z equipped to it, if Geodude has a ground move, this item allows it to use a ground z-move. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Geodude's attack and defense by 1 stage).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/laa4a
Movepool
Want to know what moves Geodude can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Geodude.
Damage Modifiers:
Combo List
These are a list of several common move combinations Geodude can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Geodude
- Moves: Defense curl + Rollout
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Bide, Endure, Protect, Wide Guard, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Geodude's stats
- Ancient Power
- Autotomize
- Curse
- Defense Curl
- Harden
- Iron Defense
- Power-Up Punch
- Rage
- Rock Polish
Most notable and possible best moves for Geodude
- Earthquake
- Hidden Power
- Protect
- Rest
- Stealth Rock
- Toxic
Common Effort Values for Geodude in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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