Competitive Information for Alolan Grimer [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Grimer-alola grimer-alola
Base Stats for Grimer-Alola

Poison / Dark

Abilities:
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.
,
Poison TouchPoison Touch: This Pokemon's contact moves have a 30% chance of poisoning.
,
Power of AlchemyPower of Alchemy: This Pokemon copies the Ability of an ally that faints.


Evolutions / Family:
Grimer

Weakness Chart for Poison/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
  
  
  
  
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
  
0.5x
0x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Grimer-alolaVisit Serebii's Pokedex for location, breeding, and other game details about Grimer-alolaVisit Bulbapedia for more information about Grimer-alola

Movesets for Singles


What is a good competitive moveset for Grimer-alola? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Grimer is a sensational Poison and Dark-typed Pokemon. Grimer is not a Pokemon anyone usually expects sees on the battlefield. Grimer's only type-related weakness is Ground.


Species: Grimer-Alola
Item: Darkinium Z / Life Orb
Ability: Gluttony
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Knock Off / Crunch
- Poison Jab
- Return
- Thunder Punch

Physical Sweeper Grimer-Alola (Gluttony)

Grimer is a sensational Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Grimer from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Grimer's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gluttony, when Grimer has 1/2 or less of its maximum hp it uses certain berries early.

Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Grimer-alola? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Grimer-Alola
Item: Darkinium Z / Life Orb
Ability: Gluttony
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Knock Off / Brutal Swing
- Rock Slide
- Poison Jab
- Return

Doubles Physical Sweeper Grimer-Alola (Gluttony)

Grimer is pretty popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Grimer from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Grimer's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gluttony, when Grimer has 1/2 or less of its maximum hp it uses certain berries early.

Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Brutal Swing is a physical STAB-boosted 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Grimer-alola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gunk Shot
120
80%
5
30% chance to poison the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Sneak
40
100%
30
Usually goes first.
Stone Edge
100
80%
5
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Harden
--
--
30
Raises the user's Defense by 1.
Imprison
--
--
10
No foe can use any move known by the user.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Minimize
--
--
10
Raises the user's evasiveness by 2.
Pain Split
--
--
20
Shares HP of user and target equally.
Poison Gas
--
90%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Grimer-alola can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Grimer-alola

Create a build


Have an idea in mind for Grimer-alola that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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