Competitive Information for Gurdurr [Sun/Moon]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
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Movesets for Singles
Looking for a competitive moveset for Gurdurr? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Gurdurr, a prestigious Pokémon that excels with Fighting typing! Gurdurr is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fairy, Flying, and Psychic-typed attacks. Explore the movesets below to see how Gurdurr performs in battles.
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Return
- Knock Off
- Detect / Protect
Gurdurr is an interesting Physical Sweeper. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Gurdurr at the end of the turn which will activate Gurdurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Gurdurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Gurdurr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Gurdurr is burn/poison/paralyzed).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Detect is a status move (prevents moves from affecting your Gurdurr this turn).
♦ Protect is a status move (prevents moves from affecting your Gurdurr this turn).
Link (click to copy):
https://hohoushome.com/b/kaa215
Item: Fightinium Z / Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Superpower / Hammer Arm
- Return / Strength
- Knock Off
- Poison Jab
Gurdurr is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Gurdurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Gurdurr. With Sheer Force, Gurdurr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Strength is a physical 80-base power Normal-type move that deals a decent amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/kba215
Item: Eviolite
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Stone Edge
- Drain Punch
- Mach Punch
- Ice Punch / Knock Off
Gurdurr is a marvelous Physical Tank. It was designed to take a large amount of physical hits while dealing some decent damage. Gurdurr is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. sucker punch is not boosted. http://www.smogon.com/smog/issue27/nu_underrated_movesets
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Gurdurr recovers 50% of the damage dealt).
♦ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/kca215
Item: Leftovers
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 224 Hp / 224 Atk / 62 SpD
Moveset:
- Work Up
- Poison Jab
- Force Palm
- Fire Punch
Gurdurr is popular Physical Tank. It's designed to take a great amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Gurdurr last longer regaining it's stamina every turn. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. sucker punch is not boosted.
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Force Palm is a physical STAB-boosted 60-base power Fighting-type move (30% chance to paralyze the target).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kda215
Movesets for Doubles
Need a strong doubles moveset for Gurdurr? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Return
- Rock Slide
- Detect / Protect
Gurdurr is pretty popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Gurdurr at the end of the turn which will activate Gurdurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Gurdurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Gurdurr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Gurdurr is burn/poison/paralyzed).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Detect is a status move (prevents moves from affecting your Gurdurr this turn).
♦ Protect is a status move (prevents moves from affecting your Gurdurr this turn).
Link (click to copy):
https://hohoushome.com/b/laa215
Item: Fightinium Z / Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Superpower / Hammer Arm
- Rock Slide
- Return / Strength
- Knock Off / Brutal Swing
Gurdurr is a marvelous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Gurdurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Gurdurr. With Sheer Force, Gurdurr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Strength is a physical 80-base power Normal-type move that deals a great amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/lba215
Movepool
Want to know what moves Gurdurr can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Gurdurr.
Damage Modifiers:
Combo List
These are a list of several common move combinations Gurdurr can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Gurdurr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Secret Power
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Iron Fist + Punching Move: Comet Punch
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Bide, Detect, Endure, Helping Hand, Protect, Wide Guard, Mach Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Gurdurr's stats
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Gurdurr
- Hidden Power
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Gurdurr in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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