Competitive Information for Heatmor [Sun/Moon]


Fire
Abilities:
Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
What is a good competitive moveset for Heatmor? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Heatmor is a fabulous Fire-typed Pokemon. It's pretty common to see Heatmor show up as a Sun/Moon opponent. Heatmor is weak to Ground, Rock, and Water-typed attacks.
Item: Firium Z / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Lash
- Superpower
- Stomping Tantrum / Thunder Punch
- Knock Off / Night Slash
Physical Sweeper Heatmor (Flash Fire)
Heatmor is an astounding Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Stomping Tantrum or Thunder Punch are added to provide additional threat coverage.
♦ Fire Lash is a physical STAB-boosted 80-base power Fire-type move (100% chance to lower the target's defense by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Heatmor's attack and defense by 1 stage).
♦ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Heatmor's last move failed).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/hs10a277
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Giga Drain / Solar Beam
- Round / Snore
- Belch
Special Sweeper Heatmor (Flash Fire)
Heatmor is an awesome Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Heatmor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Giga Drain is a special 75-base power Grass-type move (Heatmor recovers 50% of the damage dealt).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Heatmor must be asleep. 30% chance to flinch target).
♦ Belch is a special 120-base power Poison-type move (cannot be selected until your Heatmor eats a berry).
Link (click to copy):
https://hohoushome.com/b/hs11a277
Movesets for Doubles
What is a good doubles moveset for Heatmor? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Firium Z / Shell Bell
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Lash
- Superpower
- Stomping Tantrum / Thunder Punch
- Knock Off / Night Slash
Doubles Physical Sweeper Heatmor (Flash Fire)
Heatmor is a stupendous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Stomping Tantrum or Thunder Punch are added to provide additional threat coverage.
♦ Fire Lash is a physical STAB-boosted 80-base power Fire-type move (100% chance to lower the target's defense by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Heatmor's attack and defense by 1 stage).
♦ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Heatmor's last move failed).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/hd10a277
Item: Firium Z / Life Orb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Giga Drain / Solar Beam
- Round / Snore
- Belch
Doubles Special Sweeper Heatmor (Flash Fire)
Heatmor is a stupendous Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Heatmor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
♦ Giga Drain is a special 75-base power Grass-type move (Heatmor recovers 50% of the damage dealt).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Heatmor must be asleep. 30% chance to flinch target).
♦ Belch is a special 120-base power Poison-type move (cannot be selected until your Heatmor eats a berry).
Link (click to copy):
https://hohoushome.com/b/hd11a277
Movepool
Wondering what moves can Heatmor learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Heatmor can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Heatmor
- Moves: Sunny day + Solar beam
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Bug bite + Belch
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Protect, Snatch, Sucker Punch
- Moves that inflict status: Toxic, Will-O-Wisp
Moves that boost Heatmor's stats
- Amnesia
- Curse
- Hone Claws
- Power-Up Punch
- Stockpile
Most notable and possible best moves for Heatmor
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Heatmor in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Heatmor's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Heatmor. Top rated Heatmor Sun/Moon movesets. You can find Heatmor builds Sun/Moon. Heatmor movesets Sun/Moon are listed here. VGC Heatmor Competitive Movesets can be found here. Find various EV spreads, find the best nature for Heatmor in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution