Competitive Information for Hoopa (Unbound) [Sun/Moon]
Psychic / Dark
Abilities:
If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.
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Movesets for Singles
Looking for a competitive moveset for Hoopa-unbound? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Tapu%20FiniTapu%20LeleClefableMawile-MegaScizor-MegaTornadusVenusaur-MegaJirachiMarowak-AlolaUxie
Get hyped for Hoopa-Unbound, a spectacular Pokémon with Psychic and Dark typing! It's to see Hoopa-Unbound show up as a Sun/Moon opponent. Its only type-related weaknesses are Bug and Fairy. Uncover the best movesets for Hoopa-Unbound below and optimize your gameplay!
Item: Choice Band / Life Orb
Ability: Magician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Gunk Shot
- Hyperspace Fury
- Drain Punch
- Fire Punch
For single battles, Hoopa is a fabled Physical Sweeper. This moveset attempts to crush rivals using devastating physical power. Choice Band will increase the damage of Hoopa's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Hoopa's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack.
◆ Hyperspace Fury is a physical STAB-boosted 100-base power Dark-type move (hoopa-u: lowers Hoopa's defense by 1 stage; breaks protect).
◆ Drain Punch is a physical 75-base power Fighting-type move (Hoopa recovers 50% of the damage dealt).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kab2d0
Item: Darkinium Z / Focus Sash
Ability: Magician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Knock Off
- Zen Headbutt
- Return
- Thunder Punch
Dominating single battles, Hoopa is a legendary Physical Sweeper. This moveset is designed to crush rivals using devastating physical attacks. Focus Sash helps protect Hoopa from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack. With a Darkinium Z equipped to it, if Hoopa has a dark move, this item allows it to use a dark z-move.
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/kbb2d0
Item: Darkinium Z / Focus Sash
Ability: Magician
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Foul Play / Dark Pulse
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Thunderbolt
Hoopa proves to be a unforgettable Special Sweeper for single battles. It is meant to crush rivals using lethal special moves. Focus Sash helps protect Hoopa from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack. With a Darkinium Z equipped to it, if Hoopa has a dark move, this item allows it to use a dark z-move.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/kcb2d0
Movesets for Doubles
Need a strong doubles moveset for Hoopa-unbound? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Tapu%20FiniTapu%20LeleClefableMawile-MegaScizor-MegaTornadusVenusaur-MegaJirachiMarowak-AlolaUxie
Item: Darkinium Z / Focus Sash
Ability: Magician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Knock Off
- Zen Headbutt
- Return
- Thunder Punch
Hoopa shows a famous Physical Sweeper prowess in double battles. This strategy is built to crush rivals using destructive physical moves. Focus Sash helps protect Hoopa from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack. With a Darkinium Z equipped to it, if Hoopa has a dark move, this item allows it to use a dark z-move.
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/lab2d0
Item: Darkinium Z / Focus Sash
Ability: Magician
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Foul Play / Dark Pulse
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Thunderbolt
For those intense double battles, Hoopa is a revered Special Sweeper. This configuration strives to overwhelm foes with intense special power. Focus Sash helps protect Hoopa from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack. With a Darkinium Z equipped to it, if Hoopa has a dark move, this item allows it to use a dark z-move.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/lbb2d0
Item: Darkinium Z / Focus Sash
Ability: Magician
Nature: Brave (+Atk, -Spe)
EVs: 104 Hp / 252 Atk / 152 Def
Moveset:
- Foul Play / Dark Pulse
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Trick Room
Taking on single battles? Hoopa is a heroic Offensive Trick Roomer. Focus Sash helps protect Hoopa from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack. With a Darkinium Z equipped to it, if Hoopa has a dark move, this item allows it to use a dark z-move.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lcb2d0
Movepool
Want to know what moves Hoopa-unbound can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hoopa-unbound.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hoopa-unbound can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Hoopa-unbound
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Magic Coat, Protect, Snatch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Hoopa-unbound's stats
- Calm Mind
- Charge Beam
- Nasty Plot
- Power-Up Punch
Most notable and possible best moves for Hoopa-unbound
- Dark Pulse
- Destiny Bond
- Drain Punch
- Fire Punch
- Focus Blast
- Gunk Shot
- Hidden Power
- Hyperspace Fury
- Ice Punch
- Knock Off
- Knock Off
- Light Screen
- Nasty Plot
- Protect
- Psychic
- Reflect
- Rest
- Taunt
- Toxic
- Trick Room
- Zen Headbutt
Common Effort Values for Hoopa-unbound in Sun and Moon
- Adamant Nature ( 0/252/0/0/4/252/ )
- Hasty Nature ( 0/252/0/4/0/252/ )
- Optimize Hoopa-unbound's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Hoopa-unbound. Top rated Hoopa-unbound Sun/Moon movesets. You can find Hoopa-unbound builds Sun/Moon. Hoopa-unbound movesets Sun/Moon are listed here. VGC Hoopa-unbound Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hoopa-unbound in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution