Competitive Information for Hoopa [Sun/Moon]


Psychic / Ghost
Abilities:
If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.


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Movesets for Singles
Looking for a competitive moveset for Hoopa? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
NidokingVictiniMandibuzzLopunny-MegaCelebiCharizard-Mega-YKlefkiUxieCamerupt-MegaStakataka
Get hyped for Hoopa, a sensational Pokémon with Psychic and Ghost typing! It's to see Hoopa show up as a Sun/Moon opponent. Its only type-related weaknesses are Dark and Ghost. Explore the movesets of Hoopa below to understand its battle capabilities.
Item: Aguav Berry / Fightinium Z
Ability: Magician
Nature: Modest (+SpA, -Atk)
EVs: 92 Hp / 252 SpA / 164 Spe
IVs: 0 Atk
Moveset:
- Focus Blast
- Shadow Ball
- Calm Mind
- Substitute
When it comes to single battles, Hoopa shines as a eminent Special Sweeper. It's designed to overwhelm foes with overwhelming special moves. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack. With a Aguav Berry equipped to it, restores 1/2 max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed. With a Fightinium Z equipped to it, if Hoopa has a fighting move, this item allows it to use a fighting z-move.
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Calm Mind is a status move (raises your Hoopa's special attack and special defense by 1 stage).
◆ Substitute is a status move (Hoopa takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/kaa2d0
Item: Psychium Z / Colbur Berry
Ability: Magician
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Shadow Ball
- Foul Play / Dark Pulse
- Energy Ball / Grass Knot
In single battles, Hoopa's Special Sweeper role is a powerful. This build is crafted to crush rivals using lethal special power. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack. With a Psychium Z equipped to it, if Hoopa has a psychic move, this item allows it to use a psychic z-move. With a Colbur Berry equipped to it, halves damage taken from a supereffective dark-type attack then the Colbur Berry gets consumed.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/kba2d0
Item: Life Orb
Ability: Magician
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Hyperspace Hole
- Focus Blast
- Shadow Ball
- Thunderbolt
For those intense single battles, Hoopa is a storied Special Sweeper. It's purpose is to crush rivals using brute special power. Life Orb boosts the power of Hoopa's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack.
◆ Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/kca2d0
Movesets for Doubles
Need a strong doubles moveset for Hoopa? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
NidokingVictiniMandibuzzLopunny-MegaCelebiCharizard-Mega-YKlefkiUxieCamerupt-MegaStakataka
Item: Psychium Z / Colbur Berry
Ability: Magician
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Shadow Ball
- Foul Play / Dark Pulse
- Energy Ball / Grass Knot
Taking on double battles? Hoopa is a eminent Special Sweeper. It is primarily designed to overwhelm foes with heavy-hitting special power. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack. With a Psychium Z equipped to it, if Hoopa has a psychic move, this item allows it to use a psychic z-move. With a Colbur Berry equipped to it, halves damage taken from a supereffective dark-type attack then the Colbur Berry gets consumed.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/laa2d0
Item: Psychium Z / Focus Sash
Ability: Magician
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 104 Hp / 152 Def / 252 SpA
Moveset:
- Psychic / Psyshock
- Shadow Ball
- Foul Play / Dark Pulse
- Trick Room
In single battles, Hoopa is known as a heroic Offensive Trick Roomer. Focus Sash helps protect Hoopa from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magician, if Hoopa has no item it steals the item off a pokemon it hits with an attack. With a Psychium Z equipped to it, if Hoopa has a psychic move, this item allows it to use a psychic z-move.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lba2d0
Movepool
Want to know what moves Hoopa can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hoopa.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hoopa can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Hoopa
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Magic Coat, Protect, Snatch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Hoopa's stats
- Calm Mind
- Charge Beam
- Nasty Plot
- Power-Up Punch
Most notable and possible best moves for Hoopa
- Calm Mind
- Destiny Bond
- Focus Blast
- Hidden Power
- Knock Off
- Light Screen
- Protect
- Reflect
- Rest
- Shadow Ball
- Substitute
- Taunt
- Toxic
Common Effort Values for Hoopa in Sun and Moon
- Modest Nature ( 92/0/0/252/0/164/ )
- Quiet Nature ( 252/0/0/252/4/0/ )
- Optimize Hoopa's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Hoopa. Top rated Hoopa Sun/Moon movesets. You can find Hoopa builds Sun/Moon. Hoopa movesets Sun/Moon are listed here. VGC Hoopa Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hoopa in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution