Competitive Information for Huntail [Sun/Moon]


Water
Abilities:
Movesets for Singles
What is a good competitive moveset for Huntail? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Huntail is a fabulous Water-typed Pokemon. Huntail are common Pokemon to see in the SM metagame. Huntail's only type-related weaknesses are Electric and Grass.
Item: Waterium Z / Shell Bell
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 228 Hp / 252 Atk / 28 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Crunch / Sucker Punch
- Ice Fang
Physical Sweeper Huntail (Swift Swim)
Huntail is popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. With Swift Swim, Huntail's speed is doubled during rainy weather.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/hs10a16f
Item: Waterium Z / Life Orb
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 228 Hp / 252 SpA / 28 Spe
Moveset:
- Surf / Scald
- Ice Beam / Icy Wind
- Hyper Beam / Round
- Mud-Slap
Special Sweeper Huntail (Swift Swim)
Huntail is a pretty decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Huntail's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, Huntail's speed is doubled during rainy weather.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Beam is a special 150-base power Normal-type move (Huntail cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hs11a16f
Item: White Herb
Ability: Water Veil
Nature: Naive (+Spe, -SpD)
EVs: 252 Hp / 252 Atk / 4 SpA
Moveset:
- Shell Smash
- Scald
- Facade
- Return
Huntail Physical Tank (The Thrill Of The Hunt)
Huntail is an extraordinary Physical Tank. It's goal is to take a decent amount of physical hits while dealing some decent damage. White Herb will reset Huntail's negative stat changes once (specifically for when it uses Shell Smash). With Water Veil, Huntail cannot be burned. gaining this ability while burned cures it. Facade's damage doubles when the user has a status affliction.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Huntail is burn/poison/paralyzed).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/hs12a16f
Movesets for Doubles
What is a good doubles moveset for Huntail? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Waterium Z / Shell Bell
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 228 Hp / 252 Atk / 28 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Crunch / Sucker Punch
- Ice Fang
Doubles Physical Sweeper Huntail (Swift Swim)
Huntail is an extraordinary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. With Swift Swim, Huntail's speed is doubled during rainy weather.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/hd10a16f
Item: Waterium Z / Life Orb
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 228 Hp / 252 SpA / 28 Spe
Moveset:
- Surf / Scald
- Icy Wind / Ice Beam
- Hyper Beam / Round
- Mud-Slap
Doubles Special Sweeper Huntail (Swift Swim)
Huntail is a spectacular Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Huntail's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, Huntail's speed is doubled during rainy weather.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Hyper Beam is a special 150-base power Normal-type move (Huntail cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hd11a16f
Movepool
Wondering what moves can Huntail learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Huntail can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Huntail
- Moves: Brine + Super fang
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch, Sucker Punch
- Moves that inflict status: Toxic, Scald
Moves that boost Huntail's stats
- Barrier
- Coil
- Iron Defense
- Shell Smash
Most notable and possible best moves for Huntail
- Baton Pass
- Hydro Pump
- Ice Beam
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Huntail in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Huntail's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Huntail. Top rated Huntail Sun/Moon movesets. You can find Huntail builds Sun/Moon. Huntail movesets Sun/Moon are listed here. VGC Huntail Competitive Movesets can be found here. Find various EV spreads, find the best nature for Huntail in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution