Competitive Information for Clamperl [Sun/Moon]
Water
Abilities:
This Pokemon's Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.
This Pokemon cannot be struck by a critical hit.

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Movesets for Singles
Looking for a competitive moveset for Clamperl? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover Clamperl, a sensational Pokémon with Water attributes! Clamperl is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). Its only type-related weaknesses are Electric and Grass. Discover how Clamperl excels in battles with the movesets provided below.
Item: Deep Sea Scale / Waterium Z
Ability: Shell Armor
Nature: Adamant (+Atk, -SpA)
EVs: 232 Hp / 252 Atk / 24 SpD
Moveset:
- Waterfall / Dive
- Double-Edge / Return
- Barrier
- Toxic
Ready for single battles? Clamperl is a stunning Physical Sweeper. It's primary goal is to overwhelm foes with forceful physical attacks. With Shell Armor, Clamperl cannot be struck by a critical hit. With a Deep Sea Scale equipped to it, if held by a clamperl, its sp. Def is doubled. With a Waterium Z equipped to it, if Clamperl has a water move, this item allows it to use a water z-move.
◆ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Barrier is a status move (raises your Clamperl's defense by 2 stages).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/kaa16e
Item: Deep Sea Tooth / Waterium Z
Ability: Shell Armor
Nature: Modest (+SpA, -Atk)
EVs: 232 Hp / 252 SpA / 24 SpD
IVs: 0 Atk
Moveset:
- Surf / Scald
- Ice Beam / Icy Wind
- Round / Snore
- Barrier
For single battles, Clamperl is a stupendous Special Sweeper. It was designed to crush rivals using forceful special moves. With Shell Armor, Clamperl cannot be struck by a critical hit. With a Deep Sea Tooth equipped to it, if held by a clamperl, its sp. Atk is doubled. With a Waterium Z equipped to it, if Clamperl has a water move, this item allows it to use a water z-move.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Clamperl must be asleep. 30% chance to flinch target).
◆ Barrier is a status move (raises your Clamperl's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/kba16e
Movesets for Doubles
Need a strong doubles moveset for Clamperl? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Deep Sea Scale / Waterium Z
Ability: Shell Armor
Nature: Adamant (+Atk, -SpA)
EVs: 232 Hp / 252 Atk / 24 SpD
Moveset:
- Waterfall / Dive
- Double-Edge / Return
- Barrier
- Toxic
Taking on double battles? Clamperl is a top-notch Physical Sweeper. This moveset focuses to overwhelm foes with overwhelming physical power. With Shell Armor, Clamperl cannot be struck by a critical hit. With a Deep Sea Scale equipped to it, if held by a clamperl, its sp. Def is doubled. With a Waterium Z equipped to it, if Clamperl has a water move, this item allows it to use a water z-move.
◆ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Barrier is a status move (raises your Clamperl's defense by 2 stages).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/laa16e
Item: Deep Sea Tooth / Waterium Z
Ability: Shell Armor
Nature: Modest (+SpA, -Atk)
EVs: 232 Hp / 252 SpA / 24 SpD
IVs: 0 Atk
Moveset:
- Surf / Scald
- Icy Wind / Ice Beam
- Round / Snore
- Barrier
Clamperl stands out as a remarkable Special Sweeper in double battles. This configuration strives to take down the opponent's team with destructive special power. With Shell Armor, Clamperl cannot be struck by a critical hit. With a Deep Sea Tooth equipped to it, if held by a clamperl, its sp. Atk is doubled. With a Waterium Z equipped to it, if Clamperl has a water move, this item allows it to use a water z-move.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Clamperl must be asleep. 30% chance to flinch target).
◆ Barrier is a status move (raises your Clamperl's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/lba16e
Movepool
Want to know what moves Clamperl can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Clamperl.
Damage Modifiers:
Combo List
These are a list of several common move combinations Clamperl can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Clamperl
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Scald, Toxic
Moves that boost Clamperl's stats
- Barrier
- Iron Defense
- Shell Smash
Most notable and possible best moves for Clamperl
- Ice Beam
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Clamperl in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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