Competitive Information for Jangmo (o) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Jangmo-o jangmo-o
Base Stats for Jangmo-o

Dragon

Abilities:
SoundproofSoundproof: This Pokemon is immune to sound-based moves, including Heal Bell.
,
OvercoatOvercoat: This Pokemon is immune to powder moves and damage from Sandstorm or Hail.
,
BulletproofBulletproof: Makes user immune to ballistic moves (Shadow Ball, Sludge Bomb, Focus Blast, etc).

Weakness Chart for Dragon-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
0.5x
2x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
2x
  
  
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Jangmo-oVisit Serebii's Pokedex for location, breeding, and other game details about Jangmo-oVisit Bulbapedia for more information about Jangmo-o

Movesets for Singles


What is a good competitive moveset for Jangmo-o? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Jangmo is an outstanding Dragon-typed Pokemon. Jangmo is not a Pokemon anyone usually expects sees on the battlefield. Jangmo is weak to Dragon, Fairy, and Ice-typed attacks.


Species: Jangmo-o
Item: Dragonium Z / Eviolite
Ability: Bulletproof
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Return
- Earthquake
- Aqua Tail

Physical Sweeper Jangmo-o (Bulletproof)

Jangmo is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Jangmo is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Jangmo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jangmo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Bulletproof, makes user immune to ballistic moves (shadow ball sludge bomb focus blast etc).

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Jangmo afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a considerable amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.




Species: Jangmo-o
Item: Dragonium Z / Eviolite
Ability: Bulletproof
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Round / Snore
- Protect
- Toxic

Special Sweeper Jangmo-o (Bulletproof)

Jangmo is a fabulous Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Jangmo is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Jangmo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jangmo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Bulletproof, makes user immune to ballistic moves (shadow ball sludge bomb focus blast etc).

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Jangmo's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a good amount of damage.
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Jangmo must be asleep. 30% chance to flinch target).
Protect is a status move (prevents moves from affecting your Jangmo this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).



Movesets for Doubles


What is a good doubles moveset for Jangmo-o? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Jangmo-o
Item: Dragonium Z / Eviolite
Ability: Bulletproof
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Earthquake
- Rock Slide
- Return

Doubles Physical Sweeper Jangmo-o (Bulletproof)

Jangmo is a remarkable Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Jangmo is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Jangmo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jangmo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Bulletproof, makes user immune to ballistic moves (shadow ball sludge bomb focus blast etc).

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Jangmo afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Jangmo-o
Item: Dragonium Z / Eviolite
Ability: Bulletproof
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Round / Snore
- Protect
- Toxic

Doubles Special Sweeper Jangmo-o (Bulletproof)

Jangmo is a marvelous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Jangmo is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Jangmo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jangmo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Bulletproof, makes user immune to ballistic moves (shadow ball sludge bomb focus blast etc).

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Jangmo's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Jangmo must be asleep. 30% chance to flinch target).
Protect is a status move (prevents moves from affecting your Jangmo this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).



Movepool


Wondering what moves can Jangmo-o learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Noble Roar
--
100%
30
Lowers the target's Attack and Sp. Atk by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Jangmo-o can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Jangmo-o

Create a build


Have an idea in mind for Jangmo-o that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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