Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
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Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Karrablast? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Karrablast, a remarkable Pokémon ready to dominate with its Bug typing! Karrablast is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fire, Flying, and Rock-typed attacks. Delve into Karrablast's movesets below and strategize for victory!
Species: Karrablast Item: Buginium Z / Shell Bell Ability: No Guard Nature: Adamant (+Atk, -SpA) EVs: 4 Hp / 252 Atk / 252 Spe Moveset: - Megahorn / X-Scissor - Double-Edge / Return - Drill Run - Knock Off / Feint Attack
Physical Sweeper Karrablast (No Guard)
Karrablast excels as popular Physical Sweeper during single battles. It is designed to take down the opponent's team with powerful physical power. The Shell Bell item option is to help Karrablast recover from the recoil damage it may take from Double-Edge. With No Guard, every move used by or against Karrablast will always hit. With a Buginium Z equipped to it, if Karrablast has a bug move, this item allows it to use a bug z-move.
◆ Megahorn is a physical STAB-boosted 120-base power Bug-type move that deals a enormous amount of damage. ◆ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a hefty amount of damage. ◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil). ◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio). ◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item). ◆ Feint Attack is a physical 60-base power Dark-type move (this move does not check accuracy).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/kaa24c
Movesets for Doubles
Need a strong doubles moveset for Karrablast? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Species: Karrablast Item: Buginium Z / Shell Bell Ability: No Guard Nature: Adamant (+Atk, -SpA) EVs: 4 Hp / 252 Atk / 252 Spe Moveset: - Megahorn / X-Scissor - Double-Edge / Return - Drill Run - Knock Off / Feint Attack
Doubles Physical Sweeper Karrablast (No Guard)
For those intense double battles, Karrablast is an astounding Physical Sweeper. This setup is intended to overwhelm foes with intense physical power. The Shell Bell item option is to help Karrablast recover from the recoil damage it may take from Double-Edge. With No Guard, every move used by or against Karrablast will always hit. With a Buginium Z equipped to it, if Karrablast has a bug move, this item allows it to use a bug z-move.
◆ Megahorn is a physical STAB-boosted 120-base power Bug-type move that deals a high amount of damage. ◆ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a great amount of damage. ◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil). ◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio). ◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item). ◆ Feint Attack is a physical 60-base power Dark-type move (this move does not check accuracy).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/laa24c
Movepool
Want to know what moves Karrablast can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Karrablast.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Karrablast can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Karrablast
Moves: Swagger + Screech
Moves: Endure + Flail
Moves: Rest + Sleep talk
Moves: Rest + Snore
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Moves with Priority: Endure, Protect
Moves that inflict status: Toxic
Moves that boost Karrablast's stats
Iron Defense
Swords Dance
Most notable and possible best moves for Karrablast
Hidden Power
Knock Off
Protect
Rest
Toxic
Common Effort Values for Karrablast in Sun and Moon
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Karrablast. Top rated Karrablast Sun/Moon movesets. You can find Karrablast builds Sun/Moon. Karrablast movesets Sun/Moon are listed here. VGC Karrablast Competitive Movesets can be found here. Find various EV spreads, find the best nature for Karrablast in Sun/Moon along with competitive movesets. Basic info and Movesets for Escavalier evolution