Competitive Information for Karrablast [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Karrablast karrablast
Base Stats for Karrablast

Bug

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
Shed SkinShed Skin: This Pokemon has a 33% chance to have its status cured at the end of each turn.
,
No GuardNo Guard: Every move used by or against this Pokemon will always hit.


Evolutions / Family:
Karrablast
Escavalier

Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
0.5x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
  
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KarrablastVisit Serebii's Pokedex for location, breeding, and other game details about KarrablastVisit Bulbapedia for more information about Karrablast

Movesets for Singles


What is a good competitive moveset for Karrablast? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Karrablast is an awesome Bug-typed Pokemon. Karrablast is not a Pokemon anyone usually expects sees on the battlefield. Karrablast is weak to Fire, Flying, and Rock-typed attacks.


Species: Karrablast
Item: Normalium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor / Bug Bite
- Knock Off
- Poison Jab

Physical Sweeper Karrablast (Swarm)

Karrablast is a wonderful Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Karrablast from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Karrablast's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Karrablast's attacking stat is 1.5x with bug attacks.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a hefty amount of damage.
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Karrablast steals and eats the target's berry).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Movesets for Doubles


What is a good doubles moveset for Karrablast? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Karrablast
Item: Normalium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor / Bug Bite
- Knock Off
- Poison Jab

Doubles Physical Sweeper Karrablast (Swarm)

Karrablast is a wonderful Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Karrablast from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Karrablast's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Karrablast's attacking stat is 1.5x with bug attacks.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a large amount of damage.
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Karrablast steals and eats the target's berry).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Movepool


Wondering what moves can Karrablast learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Aerial Ace
60
--
20
This move does not check accuracy.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Run
80
95%
10
High critical hit ratio.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Attack
65
100%
25
No additional effect.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Megahorn
120
85%
10
No additional effect.
Peck
35
100%
35
No additional effect.
Poison Jab
80
100%
20
30% chance to poison the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slash
70
100%
20
High critical hit ratio.
Take Down
90
85%
20
Has 1/4 recoil.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Karrablast can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Karrablast

Create a build


Have an idea in mind for Karrablast that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.