Competitive Information for Komala [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Komala komala
Base Stats for Komala

Normal

Abilities:
ComatoseComatose: This Pokemon cannot be statused, and is considered to be asleep.


Evolutions / Family:
Komala

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KomalaVisit Serebii's Pokedex for location, breeding, and other game details about KomalaVisit Bulbapedia for more information about KomalaVisit Pikalytics for competitive usage stats on Komala

Movesets for Singles


What is a good competitive moveset for Komala? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Komala in Pokemon Sun/Moon:

Landorus-TherianTyranitar-MegaMagearnaTapu%20KokoTornadus-TherianKommo-oTapu%20BuluMagnezoneCresseliaPidgeot-MegaMantineGigalith


Komala is a decent Normal-typed Pokemon. It's a pretty regular sight to see Komala out in the 7th generation battlefield. Komala's only type-related weakness is Fighting.


Species: Komala
Item: Normalium Z / Life Orb
Ability: Comatose
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Facade
- Wood Hammer
- Superpower
- Earthquake

Physical Sweeper Komala (Comatose)

Komala is a spectacular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Komala from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Komala's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Comatose, Komala cannot be statused and is considered to be asleep. Facade's damage doubles when the user has a status affliction.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Komala is burn/poison/paralyzed).
Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Komala's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Komala? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Komala in Pokemon Sun/Moon:

Landorus-TherianTyranitar-MegaMagearnaTapu%20KokoTornadus-TherianKommo-oTapu%20BuluMagnezoneCresseliaPidgeot-MegaMantineGigalith


Species: Komala
Item: Normalium Z / Life Orb
Ability: Comatose
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return
- Earthquake
- Rock Slide
- Wood Hammer

Doubles Physical Sweeper Komala (Comatose)

Komala is a phenomenal Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Komala from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Komala's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Comatose, Komala cannot be statused and is considered to be asleep.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).



Movepool


Wondering what moves can Komala learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Head
80
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Shadow Claw
70
100%
15
High critical hit ratio.
Slam
80
75%
20
No additional effect.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
U-turn
70
100%
20
User switches out after damaging the target.
Wood Hammer
120
100%
15
Has 33% recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quash
--
100%
15
Forces the target to move last this turn.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Komala can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Komala

Create a build


Have an idea in mind for Komala that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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