Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
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Weakness Chart for Ghost/Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
0.5x
0x
0.5x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0x
0.5x
2x
0.5x
2x
¼x
½x
2x
4x
Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Lampent? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Lampent, the cool Pokémon of Ghost and Fire types! Lampent is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Dark, Ghost, Ground, Rock, and Water-typed attacks. Discover how Lampent excels in battles with the movesets provided below.
Species: Lampent Item: Firium Z / Life Orb Ability: Flash Fire Nature: Modest (+SpA, -Atk) EVs: 4 Hp / 252 SpA / 252 Spe Moveset: - Overheat / Flamethrower - Shadow Ball / Hex - Psychic - Energy Ball / Solar Beam
Special Sweeper Lampent (Flash Fire)
Lampent is an awesome Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lampent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Lampent's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Lampent's special attack by 2 stages). ♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target). ♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage). ♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment). ♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage). ♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/kaa260
Movesets for Doubles
Need a strong doubles moveset for Lampent? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Species: Lampent Item: Firium Z / Life Orb Ability: Flash Fire Nature: Modest (+SpA, -Atk) EVs: 4 Hp / 252 SpA / 252 Spe Moveset: - Heat Wave / Incinerate - Shadow Ball / Hex - Energy Ball / Solar Beam - Psychic
Doubles Special Sweeper Lampent (Flash Fire)
Lampent is a wonderful Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lampent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Lampent's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes). ♦ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem). ♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage). ♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment). ♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage). ♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight). ♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
No additional EV spread were found for this set at this time.Array
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Lampent is popular Defensive Trick Room. Focus Sash helps protect Lampent from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Lampent's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic). ♦ Pain Split is a status move (shares hp of Lampent and target equally). ♦ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Lampent's special attack by 2 stages). ♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target). ♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/lba260
Movepool
Want to know what moves Lampent can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Lampent.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Lampent can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Lampent
Moves: Sunny day + Solar beam
Moves: Swagger + Psych up
Moves: Psych up + Haze
Moves: Rest + Sleep talk
Moves: Rest + Snore
Moves: Pain split + Toxic
Moves: Pain split + Will-o-wisp
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Item: Blunder Policy + Move: Inferno
Moves with Priority: Ally Switch, Endure, Protect
Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Toxic
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Lampent. Top rated Lampent Sun/Moon movesets. You can find Lampent builds Sun/Moon. Lampent movesets Sun/Moon are listed here. VGC Lampent Competitive Movesets can be found here. Find various EV spreads, find the best nature for Lampent in Sun/Moon along with competitive movesets. Basic info and Movesets for Chandelure evolution