Competitive Information for Liepard [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Liepard liepard
Base Stats for Liepard

Dark

Abilities:
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
,
UnburdenUnburden: Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
,
PranksterPrankster: This Pokemon's Status moves have priority raised by 1, but Dark types are immune.


Evolutions / Family:
Purrloin
Liepard

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
  
2x
2x
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for LiepardVisit Serebii's Pokedex for location, breeding, and other game details about LiepardVisit Bulbapedia for more information about LiepardVisit Pikalytics for competitive usage stats on Liepard

Movesets for Singles


What is a good competitive moveset for Liepard? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Liepard in Pokemon Sun/Moon:

Tapu%20BuluHonchkrowDrapionMandibuzzHydreigonTyranitar-MegaToxapexScizor-MegaTornadus-TherianHeatranCharizard-Mega-YArcanine


Liepard is a spectacular Dark-typed Pokemon. Liepard is a common Pokemon to see in Generation 7. Liepard is weak to Bug, Fairy, and Fighting-typed attacks.


Species: Liepard
Item: Leftovers / Darkinium Z
Ability: Prankster
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 4 Atk / 252 Def
Moveset:
- Foul Play / Nasty Plot
- U-turn
- Copycat / Encore
- Thunder Wave

Physical Wall Liepard (Analytic)

Liepard is a fabulous Physical Wall. It attempts to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Liepard last longer regaining it's it's HP every turn. With Prankster, Liepard's status moves have priority raised by 1 but dark types are immune.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Nasty Plot is a status move (raises your Liepard's special attack by 2 stages).
U-turn is a physical 70-base power Bug-type move (Liepard switches out after damaging the target).
Copycat is a status move (uses the last move used in the battle).
Encore is a status move (target repeats its last move for its next 3 turns).
Thunder Wave is a status move (paralyzes the target).




Species: Liepard
Item: Leftovers / Darkinium Z
Ability: Prankster
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Dark Pulse / Nasty Plot
- Fake Out
- Copycat / Encore
- Thunder Wave

Special Sweeper Liepard (Analytic)

Liepard is an interesting Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Liepard last longer regaining it's it's vitality every turn. With Prankster, Liepard's status moves have priority raised by 1 but dark types are immune.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Nasty Plot is a status move (raises your Liepard's special attack by 2 stages).
Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Copycat is a status move (uses the last move used in the battle).
Encore is a status move (target repeats its last move for its next 3 turns).
Thunder Wave is a status move (paralyzes the target).




Species: Liepard
Item: Darkinium Z / Life Orb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Throat Chop
- Return
- Play Rough
- Seed Bomb

Physical Sweeper Liepard (Unburden)

Liepard is a spectacular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Liepard from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Liepard's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Throat Chop is a physical STAB-boosted 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Seed Bomb is a physical 80-base power Grass-type move that deals a great amount of damage.




Species: Liepard
Item: Darkinium Z / Life Orb
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse / Snarl
- Hyper Voice / Hyper Beam
- Shadow Ball
- Grass Knot

Special Sweeper Liepard (Unburden)

Liepard is a sensational Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Liepard from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Liepard's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Liepard cannot move next turn).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).




Species: Liepard
Item: Leftovers
Ability: Limber
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 252 Spe
Moveset:
- Foul Play
- Fake Tears
- Encore
- Swagger

Liepard Physical Sweeper (Black Panthers)

Liepard is an astounding Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Liepard last longer regaining it's healthiness every turn. With Limber, Liepard cannot be paralyzed. gaining this ability while paralyzed cures it.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Fake Tears is a status move (lowers the target's special defense by 2 stages).
Encore is a status move (target repeats its last move for its next 3 turns).
Swagger is a status move (raises the target's attack by 2 stages and confuses it).



Movesets for Doubles


What is a good doubles moveset for Liepard? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Liepard in Pokemon Sun/Moon:

Tapu%20BuluHonchkrowDrapionMandibuzzHydreigonTyranitar-MegaToxapexScizor-MegaTornadus-TherianHeatranCharizard-Mega-YArcanine


Species: Liepard
Item: Darkinium Z / Life Orb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Throat Chop
- Return
- Play Rough
- Seed Bomb

Doubles Physical Sweeper Liepard (Unburden)

Liepard is a spectacular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Liepard from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Liepard's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Throat Chop is a physical STAB-boosted 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Seed Bomb is a physical 80-base power Grass-type move that deals a nice amount of damage.




Species: Liepard
Item: Normalium Z / Life Orb
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Hyper Beam
- Snarl / Dark Pulse
- Shadow Ball
- Grass Knot

Doubles Special Sweeper Liepard (Unburden)

Liepard is a wonderful Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Liepard from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Liepard's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Liepard cannot move next turn).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movepool


Wondering what moves can Liepard learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint Attack
60
--
20
This move does not check accuracy.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Night Slash
70
100%
15
High critical hit ratio.
Pay Day
40
100%
20
Scatters coins.
Payback
50
100%
10
Power doubles if the user moves after the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
U-turn
70
100%
20
User switches out after damaging the target.
Assist
--
--
20
Uses a random move known by a team member.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Copycat
--
--
20
Uses the last move used in the battle.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Liepard can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Liepard

Create a build


Have an idea in mind for Liepard that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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