Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
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Weakness Chart for Fire/Rock-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
2x
0.25x
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
0.5x
0.5x
0.5x
2x
4x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Magcargo? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Magcargo, an extraordinary Pokémon ready to dominate with its Fire and Rock typing! Magcargo is a common Pokémon to see in the SM metagame. It is weak to Fighting, Ground, Rock, and Water-typed attacks. Explore the movesets below to see how Magcargo performs in battles.
Species: Magcargo Item: Firium Z / White Herb Ability: Weak Armor Nature: Modest (+SpA, -Atk) EVs: 252 Hp / 252 SpA / 4 SpD Moveset: - Overheat / Flamethrower - Ancient Power - Earth Power / Mud-Slap - Hyper Beam / Round
Special Sweeper Magcargo (Weak Armor)
Magcargo is an astounding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Magcargo's negative stat changes once (specifically for when it uses Overheat). With Weak Armor, if a physical attack hits Magcargo it's defense is lowered by 1 and it's speed is increased by 2 stages.
♦ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Magcargo's special attack by 2 stages). ♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target). ♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)). ♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage). ♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage). ♦ Hyper Beam is a special 150-base power Normal-type move (Magcargo cannot move next turn). ♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/kaadb
Movesets for Doubles
Need a strong doubles moveset for Magcargo? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Species: Magcargo Item: Firium Z / White Herb Ability: Weak Armor Nature: Modest (+SpA, -Atk) EVs: 252 Hp / 252 SpA / 4 SpD Moveset: - Heat Wave / Lava Plume - Ancient Power - Earth Power / Mud-Slap - Hyper Beam / Round
Doubles Special Sweeper Magcargo (Weak Armor)
Magcargo is an awesome Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Magcargo's negative stat changes once. With Weak Armor, if a physical attack hits Magcargo it's defense is lowered by 1 and it's speed is increased by 2 stages.
♦ Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes). ♦ Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon). ♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)). ♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage). ♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage). ♦ Hyper Beam is a special 150-base power Normal-type move (Magcargo cannot move next turn). ♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/laadb
Movepool
Want to know what moves Magcargo can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Magcargo.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Magcargo can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Magcargo
Moves: Defense curl + Rollout
Moves: Sunny day + Solar beam
Moves: Rest + Sleep talk
Moves: Rest + Snore
Moves: Yawn + Protect
Moves: Stockpile + Spit up
Moves: Stockpile + Swallow
Moves: Pain split + Toxic
Moves: Pain split + Will-o-wisp
Ability: Weak armor + Item: White herb
Ability: Weak armor + Item: Weakness policy
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Item: Blunder Policy + Move: Inferno
Moves with Priority: Endure, Protect
Moves that inflict status: Yawn, Will-O-Wisp, Toxic
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Magcargo. Top rated Magcargo Sun/Moon movesets. You can find Magcargo builds Sun/Moon. Magcargo movesets Sun/Moon are listed here. VGC Magcargo Competitive Movesets can be found here. Find various EV spreads, find the best nature for Magcargo in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution