Competitive Information for Makuhita [Sun/Moon]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Movesets for Singles
Looking for a competitive moveset for Makuhita? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Makuhita, an awesome Pokémon that excels with Fighting typing! Makuhita is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Fairy, Flying, and Psychic-typed attacks. Discover Makuhita's movesets below and unleash its potential in battles!
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Earthquake
- Detect / Protect
In single battles, Makuhita is known as a sensational Physical Sweeper. It is primarily designed to overwhelm foes with devastating physical power. Flame Orb will burn Makuhita at the end of the turn which will activate Makuhita's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Makuhita is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Makuhita a sweet boost. With a Fightinium Z equipped to it, if Makuhita has a fighting move, this item allows it to use a fighting z-move.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Makuhita is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Detect is a status move (prevents moves from affecting your Makuhita this turn).
◆ Protect is a status move (prevents moves from affecting your Makuhita this turn).
Link (click to copy):
https://hohoushome.com/b/kaa128
Item: Fightinium Z / Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Double-Edge / Return
- Earthquake
- Knock Off
For single battles, Makuhita is a fabulous Physical Sweeper. This moveset focuses to take down the opponent's team with forceful physical attacks. Life Orb boosts the power of Makuhita's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Makuhita. With Sheer Force, Makuhita's attacks with secondary effects have 1.3x power; nullifies the effects. With a Fightinium Z equipped to it, if Makuhita has a fighting move, this item allows it to use a fighting z-move.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/kba128
Item: Eviolite
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 100 Hp / 100 Atk / 110 Def / 100 SpD / 100 Spe
Moveset:
- Poison Jab
- Superpower / Low Sweep
- Earthquake / Feint Attack
- Fire Punch
In single battles, Makuhita is known as a magnificent Double Wall. It is designed to balance defenses for both physical and special attacks. Makuhita is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Guts, if Makuhita is statused its attack is 1.5x; ignores burn halving physical damage.
◆ Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Makuhita's attack and defense by 1 stage).
◆ Low Sweep is a physical STAB-boosted 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Feint Attack is a physical 60-base power Dark-type move (this move does not check accuracy).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kca128
Movesets for Doubles
Need a strong doubles moveset for Makuhita? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Knock Off / Facade
- Detect / Protect
When it comes to double battles, Makuhita shines as a decent Physical Sweeper. This build is crafted to crush rivals using formidable physical attacks. Flame Orb will burn Makuhita at the end of the turn which will activate Makuhita's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Makuhita is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Makuhita a sweet boost. With a Fightinium Z equipped to it, if Makuhita has a fighting move, this item allows it to use a fighting z-move.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Makuhita is burn/poison/paralyzed).
◆ Detect is a status move (prevents moves from affecting your Makuhita this turn).
◆ Protect is a status move (prevents moves from affecting your Makuhita this turn).
Link (click to copy):
https://hohoushome.com/b/laa128
Item: Fightinium Z / Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Rock Slide
- Knock Off / Double-Edge
In double battles, Makuhita's Physical Sweeper role is an interesting. It tries to crush rivals using brute physical attacks. Life Orb boosts the power of Makuhita's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Makuhita. With Sheer Force, Makuhita's attacks with secondary effects have 1.3x power; nullifies the effects. Knock Off was added to provide additional threat coverage. With a Fightinium Z equipped to it, if Makuhita has a fighting move, this item allows it to use a fighting z-move.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/lba128
Movepool
Want to know what moves Makuhita can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Makuhita.
Damage Modifiers:
Combo List
These are a list of several common move combinations Makuhita can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Makuhita
- Moves: Belly drum + Rest
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Fake Out
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Sheer Force + Additional Effect Move: Headbutt
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Secret Power
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Wide Guard, Bullet Punch, Fake Out, Feint, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Makuhita's stats
- Belly Drum
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Makuhita
- Earthquake
- Fake Out
- Hidden Power
- Knock Off
- Protect
- Rest
- Toxic
Common Effort Values for Makuhita in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Makuhita. Top rated Makuhita Sun/Moon movesets. You can find Makuhita builds Sun/Moon. Makuhita movesets Sun/Moon are listed here. VGC Makuhita Competitive Movesets can be found here. Find various EV spreads, find the best nature for Makuhita in Sun/Moon along with competitive movesets. Basic info and Movesets for Hariyama evolution