Competitive Information for Makuhita [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Makuhita makuhita
Base Stats for Makuhita

Fighting

Abilities:
Thick FatThick Fat: Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat.
,
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
,
Sheer ForceSheer Force: This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.


Evolutions / Family:
Makuhita
Hariyama

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MakuhitaVisit Serebii's Pokedex for location, breeding, and other game details about MakuhitaVisit Bulbapedia for more information about Makuhita

Movesets for Singles


What is a good competitive moveset for Makuhita? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Makuhita is a marvelous Fighting-typed Pokemon. Makuhita is not a Pokemon anyone usually expects sees on the battlefield. Makuhita is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Makuhita
Item: Flame Orb / White Herb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat / Superpower
- Facade / Double-Edge
- Earthquake
- Detect / Protect

Physical Sweeper Makuhita (Guts)

Makuhita is an awesome Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Makuhita from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Makuhita at the end of the turn which will activate Makuhita's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Makuhita is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Makuhita a sweet boost.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Makuhita's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Makuhita's attack and defense by 1 stage).
Facade is a physical 70-base power Normal-type move (power doubles if Makuhita is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Detect is a status move (prevents moves from affecting your Makuhita this turn).
Protect is a status move (prevents moves from affecting your Makuhita this turn).




Species: Makuhita
Item: Eviolite
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 100 Hp / 100 Atk / 110 Def / 100 SpD / 100 Spe
Moveset:
- Poison Jab
- Superpower / Low Sweep
- Earthquake / Feint Attack
- Fire Punch

Makuhita Double Wall (Fatty Attack)

Makuhita is a notable Double Wall. It is designed to have enough defenses and bulk to take both physical and special hits. Makuhita is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Guts, if Makuhita is statused its attack is 1.5x; ignores burn halving physical damage.

Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Makuhita's attack and defense by 1 stage).
Low Sweep is a physical STAB-boosted 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Feint Attack is a physical 60-base power Dark-type move (this move does not check accuracy).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Makuhita? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Makuhita
Item: Flame Orb / White Herb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat / Superpower
- Earthquake
- Facade
- Detect / Protect

Doubles Physical Sweeper Makuhita (Guts)

Makuhita is a stupendous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Makuhita from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Makuhita at the end of the turn which will activate Makuhita's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Makuhita is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Makuhita a sweet boost.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Makuhita's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Makuhita's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Facade is a physical 70-base power Normal-type move (power doubles if Makuhita is burn/poison/paralyzed).
Detect is a status move (prevents moves from affecting your Makuhita this turn).
Protect is a status move (prevents moves from affecting your Makuhita this turn).



Movepool


Wondering what moves can Makuhita learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Vacuum Wave
40
100%
30
Usually goes first.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Arm Thrust
15
100%
20
Hits 2-5 times in one turn.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch
40
100%
30
Usually goes first.
Chip Away
70
100%
20
Ignores the target's stat stage changes.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cross Chop
100
80%
5
High critical hit ratio.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Force Palm
60
100%
10
30% chance to paralyze the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Smelling Salts
70
100%
10
Power doubles if target is paralyzed, and cures it.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
50
100%
35
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Vital Throw
70
--
10
This move does not check accuracy. Goes last.
Wake-Up Slap
70
100%
10
Power doubles if target is asleep, and wakes it.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.
Wide Guard
--
--
10
Protects allies from multi-target hits this turn.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Makuhita can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Makuhita

Create a build


Have an idea in mind for Makuhita that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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