Competitive Information for Melmetal [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Melmetal melmetal
Base Stats for Melmetal

Steel

Abilities:
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.


Evolutions / Family:
Melmetal

Weakness Chart for Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MelmetalVisit Serebii's Pokedex for location, breeding, and other game details about MelmetalVisit Bulbapedia for more information about Melmetal

Movesets for Singles


What is a good competitive moveset for Melmetal? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Melmetal is an extraordinary Steel-typed Pokemon. Melmetal is a not-uncommon Pokemon to see in Generation 7. Melmetal is weak to Fighting, Fire, and Ground-typed attacks.


Species: Melmetal
Item: Fightinium Z / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower
- Double Iron Bash
- Earthquake
- Ice Punch

Physical Sweeper Melmetal (Iron Fist)

Melmetal is a legendary Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Melmetal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Melmetal's punch-based attacks have 1.2x power. sucker punch is not boosted.

Superpower is a physical 120-base power Fighting-type move (lowers your Melmetal's attack and defense by 1 stage).
Double Iron Bash is a physical STAB-boosted 60-base power Steel-type move (hits twice. 30% chance to flinch).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Melmetal
Item: Fightinium Z / Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower
- Earthquake
- Double Iron Bash
- Ice Punch

Physical Sweeper Melmetal

Melmetal is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Melmetal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Melmetal's punch-based attacks have 1.2x power. sucker punch is not boosted.

Superpower is a physical 120-base power Fighting-type move (lowers your Melmetal's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Double Iron Bash is a physical STAB-boosted 60-base power Steel-type move (hits twice. 30% chance to flinch).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Melmetal? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Melmetal
Item: Groundium Z / Life Orb
Ability: Iron Fist / Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Superpower
- Double Iron Bash

Doubles Physical Sweeper Melmetal (Iron Fist)

Melmetal is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Melmetal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Melmetal's punch-based attacks have 1.2x power. sucker punch is not boosted.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Melmetal's attack and defense by 1 stage).
Double Iron Bash is a physical STAB-boosted 60-base power Steel-type move (hits twice. 30% chance to flinch).



Movepool


Wondering what moves can Melmetal learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Double Iron Bash
60
100%
5
Hits twice. 30% chance to flinch.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Mega Punch
80
85%
20
No additional effect.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Harden
--
--
30
Raises the user's Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Melmetal can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Melmetal

Create a build


Have an idea in mind for Melmetal that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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